There is a theory that we all know that in order for a champion to deal strong critical damage, that unit must have a large enough base AD. So when Riot Games nerfed a bunch of champions at their base AD, the overall amount of critical damage inflicted in the Teamfight Tactics was greatly reduced. As a result, an item that only serves to deal critical damage like the Infinity Sword was accidentally “squeezed” with a relatively heavy power.
With a bunch of champions using Infinity Sword getting nerfed, this item’s value has also decreased quite a bit
Not to mention the fact that a series of units specializing in the use of Infinity Swords received not very light nerfs. Typically, Irelia and Draven when they both have reduced damage from skills, which interact well with Infinity Sword. Even a magical general who often uses the combo Infinity Sword – Gemstone Gloves like Corki also receives nerfs, we understand that this item is currently being reduced in value. Even Infinity Sword’s win rate has dropped to a rather low level of only 13.4%.
Cape of Thorns
Obviously, when the Infinity Sword is reduced in value, an item that specializes in countering it, the Cloak of Thorns, also weakens. In a meta where spell-heavy squads are on the rise, using an armor-only item like the Cloak of Thorns makes no sense. This equipment is very easy to make gamers fall into the situation of wasting items when you cannot pair stronger defensive items.
Resistant champions will now have more magic resist items instead of the Cloak of Thorns when the magic meta takes over
Therefore, at the present time, the Cloak of Thorns is no longer an item that can be assembled early and helps players win as easily as before. Instead, you should pay attention to what kind of formation your opponents are aiming for so that you can pair the appropriate defensive items. The advice is that items that provide both armor and magic resistance such as Armored Stone Beast or Colossal Power are proving to be stronger and more usable than the Cloak of Thorns at the moment.
With the return of Mage-centric squads, one thing we can easily see is that tank champions no longer possess as much health as before. With a new way of pairing that is a combination of Stone Armored Beast, Colossal Power and Dragon Claw for Vex or Swain, these units do not have too much health. Instead, they will possess the ability to heal or create strong shields to survive with the added defense stats.
Jhin’s item set has been “squeezed” quite heavily with this 12.6 version
Therefore, Giant Slayer has had a win rate of 14.7%, although in general, this is still a not too bad item. This equipment will almost become “wasteful” completely if you meet strong Mage squads, do not use Warmog Blood Armor but focus on defensive stats. As a result, Giant Slayer has returned to the correct position of an item that counters high-health team-comps such as Gladiator, hyper-roll instead of being used as rampantly as before.