A Youtuber recently discovered in Elden Ring the gameplay feature that was cut from the original game is quite interesting.
When carefully examining the data in the Network Test of Elden Ring, a data researcher discovered a rather unique gameplay feature that allows players to collect the dreams of in-game enemies. It can be said that FromSoftware’s game world is filled with interesting content so we always have something new to explore, even incorporating unused elements from the Dark Souls series.
Like many of FromSoftware’s previously released games, Elden Ring’s gameplay and various features are incorporated into the game lore. For example, the game’s death and resurrection system is canonized by the world-building aspects of Erdtree, a mystical force that enforces a very strict cycle of birth and death.
Much of the Elden Ring lore, built with the help of renowned fantasy writer George RR Martin, is revealed through descriptions for in-game objects. More of the world’s details can be obtained as new weapons, key items, consumables, spells, or armor pieces are discovered. This is especially true for mission critical items and armor sets found in the Elden Ring, as they often provide players with information to expand their understanding of The Lands Between. .
YouTuber Lance McDonald recently released a video in which he dissected part of the Elden Ring Network Test, accidentally uncovering a quest line involving a dream-stealing feature system that had been cut. removed from the original game. First, McDonald’s pointed out that the multiplayer beta of Elden Ring features sleeping animals that won’t wake unless they’re attacked, which is different from how sleeping animals work. in the current game.
McDonald then visits the Scavenger’s Shack (now renamed Stormhill Shack) and interacts with an NPC who reveals the existence of a magical drink called Dreambrew, which he then bestows Give the character an item called a St. Trina. From there, the player will explore the massive sandbox world of the Elden Ring in search of animals that are asleep, stealing their “slumber fog” and exchanging them for Dreambrew, which can then be given away. for NPCs for more options.
Anyone who has played FromSoftware’s Sekiro: Shadows Die Twice might think this feature sounds familiar, right? In Sekiro, players will trade sake portions to NPCs to reveal new information about their backgrounds and personalities. It seems that the development team took a similar approach to developing the NPCs that were planned for the Elden Ring.
Of course, Elden Ring is less linear and has a larger world than Sekiro, so it might be difficult to implement a similar mechanic as it would take a lot of time. However, this doesn’t mean the feature won’t be added as part of future DLC releases. In any case, Elden Ring has a lot of NPC stories for players to explore, even though this feature has been cut. There will still be many interesting things that the gaming community will find out and reveal to us in the near future about all the secrets in Elden Ring.