Explains the reasons why you should use ‘King of Guns’ – Stinger instead of Sheriff after Valorant 5.07 update.
Lately, Stinger is slowly returning to the Valorant meta in an extremely strong way. This weapon is the choice of many professional players and high ranked gamers, especially in eco round or force buy situations.
Compared with the most reasonable picks in the weak rounds, we have Stinger, Specter, Sheriff and Marshal. Except for the fact that the Specter is almost twice as expensive as the other 3 options, and not everyone can afford the Marshal rifle, we are left with 2 candidates, Stinger and Sheriff. So why should you use Stinger instead of ‘DE Valorant’?
Tactical variety
When using the Sheriff, you will most likely want to play the corner from long range to take advantage of the 1 shot 1 life advantage when shooting in the head. As for Stinger, you will be able to actively dodge long-range competitions and choose close and mid-range shooting angles. Moreover, Stinger will also give you the initiative in the style of play while being able to hit slow, but will also be a great weapon in fast rushes.
Exceptional bullet speed
In gunfight situations, whichever side fires faster will also largely determine the probability of victory. Stinger with the advantage of an SMG will definitely have a superior bullet rate than the Sheriff with 16 rounds per second. If you use Sheriff and miss in close-range gunfights of 2 or more rounds, the possibility for Stinger to win is almost absolute.
Stable damage
At close distances under 20m and from 20-50m, Stinger’s damage is almost the same. 27 Damage for 1 bullet plus the amazing bullet discharge rate will be able to send a large full armor player to the board in less than 1 second if fired correctly.
Has the ability to ‘run n gun’
The most annoying thing in Valorant is probably facing an enemy with the ability to run and shoot, or what people call ‘run n gun’. Although Stinger’s recoil while running is still very large, but with the advantage of the number and speed of bullets, the player can run and shoot in nearly any situation when confronting the enemy.
The price is not too different
800 Creds for a 6-round pistol and is quite difficult to use without having good aim and centering skills, compared to 950 Creds for owning a gun that just needs to be familiar with the bullet line a bit. can completely unleash crazy bullets, which side do you think is more profitable?
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