Among Us VR seeks to capture the spirit of the main game, but it should plan ahead for the worst if it wants to maintain an enjoyable experience.
Kodoani.com – The 2021 Game Awards provided a plethora of world premieres, and many announcements from games like GTFO were released soon after for games like Star Wars Eclipse. One of such announcements is Among Us VR in development for PSVR, MetaQuest and Steam VR headsets. The idea seemed like a great way to experience Innersloth’s big break, but in reality, things turned out to be more complicated than that.
Among Us has been around since 2018, but gained popularity due to the COVID-19 pandemic. It’s a great way for friends and family to get together and play a fun game while at home, giving multiple players a laugh during the dark times. The game has grown considerably and has had many updates, merchandise, etc in the last year. The game has also listened to its regular players and upgraded safety features, but these are the features Among Us VR will need from the start.
When it comes to gathering friends and family to play a fun game Among Us, sometimes there won’t be enough people for a full private game. Other times, people want to enjoy the game without gathering in a group, and this is where the lobby lounge comes in handy. Any number of players can be randomly matched to play for a few minutes, and while this helps those who may not have enough for a long game, it also has some unfortunate downside.
Games can become competitive and include many bad players. Among us is no exception, with some players joining the game and growing increasingly hostile to others for the tiniest of reasons – or sometimes no reason at all. Among Us is known for having a good player base, almost every lounge is pretty much peaceful but there are other lounges ruined by a few players with bad morale. Not guaranteed.
What sets Among Us apart from other party games like Mario Party is that the latter is about stealing stars and ruining your friends’ chances of winning in a fantasy environment. The same can be said about Among Us, but a key factor for both team members and impostors to win is trust. Among us naturally turn players against each other, and these moments can get heated between friends, much less with strangers.
Many VR multiplayer games tend to ditch the chat feature in favor of verbal communication. While this makes sense since inputting in a VR environment can be troublesome, it sets a bad precedent for Virtual Reality among us. In a game where a player’s best friend can be a traitor, things can escalate to the worst quickly with the player’s voice. For those who join the game of Among Us to accuse, provoke, and others of harassment for no reason, this can make or break the game in an instant.
While many people are used to such situations, some are not fully equipped and the possibility of players yelling at each other and being harassed is very high with the VR version of Among Us. Innersloth’s games are played by almost everyone, including seasoned gamers, streamers, and kids. While there are age restrictions for kids regarding VR headsets, this won’t necessarily stop younger players from playing.
While in-game text can be censored, censored, and limited, the same cannot be said for voice control. There are a lot of terrible things that can be said for any player of Among Us VR regardless of age and the game will need features to prevent this if it is to maintain a good experience for all. People. In that regard, there’s a lot that can be learned from the original version of Among Us. Hopefully the developer will take note of the players and make sure everyone stays safe in VR.
Via: Kodoani.com