According to one of the designers at Arkane Studios, the original upcoming vampire-themed co-op shooter Redfall was ‘too open’.
Redfall is the latest game from developer Arkane Studios, the company behind the Deathloop and Dishonored titles. Redfall initially seemed like an interesting game when it was first announced at E3 2021, as a Left 4 Dead-inspired co-op shooter with a big change of enemies instead of hordes. zombies are now powerful vampires and deranged cultists who want to be transformed into creatures of the night. With a gameplay scene recently revealed at the Xbox & Bethesda Games Showcase 2022, Redfall has become an upcoming game that many in the gaming community keep an eye on.
Following the Xbox & Bethesda Games Showcase, game designer Harvey Smith sat down with IGN to provide some more insight into Redfall and how it will work. During the interview, Smith revealed a lot about Redfall, with the first thing he said about the game’s open world. Previously in the Deathloop and Dishonored games, Arkane Studios allowed the player to explore a large map, but it was not exactly open world and had a limited number of areas that the player couldn’t navigate seamlessly.
Now Redfall is changing that. The game will still encourage exploration in the same way that previous Arkane Studios titles did, except that the game space will be much larger. Smith said that the original Redfall’s open world had the problem of being “too open”, not even being able to block players from going through certain areas. Smith then went on to say that Redfall will have two main areas, one being the town of Redfall previously seen in some leaked screenshots and the site of the first half of the mission, after which more more unspoiled area than in another.
In addition to Redfall’s open world, Smith also talked about how the story campaign mode in the game works. While there are four playable characters in Redfall to focus on co-op, Smith says the single-player experience will be equally as enjoyable and will offer a “more spooky” atmosphere, much like a human. Play while being left alone to face Redfall’s vampires. This may also be better for some players, as Redfall’s story progression will only be tied to the player who is hosting the multiplayer session.
Arkane Studios has also put a lot of thought into Redfall’s collaborative elements, as Smith talked about the synergy the characters can create when they all work together, along with having some jokes. between members similar to other co-op games are Vermintide 2 and Left 4 Dead. It looks like Arkane Studios is also leveraging its knowledge of stealth mechanics, as Redfall’s enemies will rely on their visual and acoustic perception to detect players. While Smith says that Redfall won’t be a “hardcore stealth game,” it will have elements of the stealth genre.
See also: Sega reveals the time it takes to complete Sonic Frontiers