One developer has described the open-world first-person shooter Atomic Heart as being like Doom or Wolfenstein but “more frenetic”.
Atomic Heart is a “crazier” version of the Doom and Wolfenstein games published by Bethesda.
The upcoming first-person shooter Atomic Heart is making a comeback after a long absence. Going back in time a bit, developer Mundfish revealed this unique open-world shooter for the first time in 2017, but unfortunately the game has become quiet with gamers. since then. However, the game recently resurfaced as Mudnfish confirmed its release date as late 2022.
A member of the development team talked about this upcoming FPS title in a recent interview. The discussion covered a number of topics related to the game and its development, and the interviewee called Atomic Heart a “crazier” version of Bethesda’s Doom and Wolfenstein game. .
GamingBolt’s Shubhankar Parijat posted the interview yesterday but did not specify who he spoke to on set. The conversation covered the game’s open world and combat system, as well as questions about the game’s development progress. Near the end of the interview, Parijat asked the interviewee how the game’s strategic approach to the shooter would manifest in gameplay, and he received feedback that Atomic’s action gameplay Heart has more in common with recent Bethesda first-person shooter titles than with anything else.
“First of all, Atomic Heart is an action game. It is very active. You can certainly strategize along the way and choose from a variety of gameplay styles, but the core gameplay will revolve around high-paced action levels. Think of Atomic Heart like Doom, Wolfenstein, but much crazier,” Mundfish rep said. This somewhat contradicts what gamers saw in the initial trailer for the 2017 game, with details suggesting it resembles a slow-paced survival horror shooter like Irrational Games’ BioShock. than. However, the latest trailer released on February 10 that revealed the release timeframe of Atomic Heart does indeed show the details of a fast-paced shooter.
The interview also addressed some questions about the development of Atomic Heart. These include the length of its development cycle, with the developer interviewed noting that Mundfish began working on the game over a decade ago. However, the studio still seems confident its final product will not be outdated. Also while there’s still a lot that the studio isn’t ready to talk about, they did say a few things about Atomic Heart’s art style and the design of the game’s enemies, emphasizing that gamers will encounter a host of enemies. Robot enemies are like walking corpses.
Plus, the interview mentioned the overall size and scope of the game. Mundfish expects that the average gamer will complete Atomic Heart in about 20 hours. They also point out that Atomic Heart’s open world is relatively modest in size and that players shouldn’t expect to see anything like the scale of an Assassin’s Creed game. The studio says it’s focused on “making the game really engaging and immersive” but isn’t ready to say more details about the project just yet.
Mundfish is also not ready to announce additional post-release content of the game such as DLC. However, the developers still claim that they have many ideas for the future with the unique setting of Atomic Heart to bring to gamers, so it seems that there will still be more information about Atomic Heart to be revealed. after the game’s release this fall.
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