Although the project started in 2014, the game by Ken Levine and Ghost Story Games will not be able to release for quite a long time.
In the past BioShock: Infinite has been released and caused a stir, the game received a lot of praise when it was first released and the future looks extremely bright for the head of the studio, Ken Levine. However, as reported by Jason Schreier from Bloomberg, it has been eight years since he made any notable contributions to the gaming industry and his new game development may be in jeopardy. try.
After Irrational Games unexpectedly disbanded in 2014, Levine went on to found Ghost Story Games with the intention of releasing a new title in 2017. Said to be on a smaller scale than anything seen in the series three BioShock, this project will still borrow elements from Levine’s previous BioShock titles while the budget is not as large. However, Levine was unable to commit to completing the game with his relatively incompetent team, and ambition was slowly sinking the development of the studio’s first game.
Ambitious seems like the right word when it comes to Ken Levine and his recent troubles. Bioshock: Infinite is said to have had an extremely long and chaotic development as it took a long time to develop but has no information to show publicly to gamers, the first title of Ghost Story Games Might as well be having the same problem. It’s been almost a decade and Levine’s former employees are still alleging that he can’t live up to his ambition because it’s too big.
Many Ghost Story Games employees are saying that the studio’s current project has been rebooted and reworked numerous times over the years and that it probably won’t actually be released in at least two redevelopments. again. Several anonymous staff members stated that because they couldn’t execute the game perfectly according to Levine’s vision, he was very disappointed, and despite everyone’s repeated efforts to follow through. Levine’s ideas but then he discarded them for newer ideas later, gradually making the development process and also the employees intolerable.
It’s not clear why the publisher behind the BioShock games, 2K, which agreed to sign a 15-year contract agreement with Levine’s new studio, did nothing to help speed up the development process. Schreier assumed that 2K took Levine lightly because the publisher respected him as a celebrated celebrity in the media.
Rumors of a new game in the BioShock series have been circulating for some time and it is possible that the game will be released before Levine’s new project. Either way, we can only hope that Levine’s upcoming games will be worth the long years of waiting.
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