Titanfall 3 may be released but will follow a live service model, and whether this move will be successful or not is unknown.
Titanfall 2 was praised for its excellent single-player campaign and exciting multiplayer mode.
Previously, when mentioning Titanfall 3 was canceled, both EA and Respawn Entertainment denied that it was released, disappointing many gamers. But recently as rumors about the game once again surfaced, EA has vacillated between the usual denial and silence, leaving many gamers who are fans of the franchise still holding out hope for a future. where the game series revived. New rumors suggest that news about Titanfall 3 could be on the horizon, and it’s possible the game will adopt a live service model. Of course this could work out well for Respawn Entertainment focusing on the series.
For many gamers, Titanfall 3 is a tragedy. Titanfall 2 was praised for its excellent single-player campaign and fun multiplayer mode, and its success made the birth of a third installment a no-brainer. Unfortunately for fans of the franchise, developer Respawn Entertainment has shifted its focus to other projects like Apex Legends and Star Wars Jedi: Survivor. The third game in the series was eventually canceled during development, leaving many wondering if it would return. Respawn’s CEO recently expressed interest in Titanfall 3, raising hopes that the robot first-person shooter will be revived.
Could Titanfall 3 fit the live service model?
The direct service model could not only allow for better Titan personalization to gamers’ liking, but could also open the door to gameplay-based Titan customization options.
If Titanfall 3 comes to consoles and PC in the future, it will likely follow the live service model adopted by so many other popular games. Is it suitable? Our answer is “maybe”. In addition to following the popular trend of live service games, Respawn may want Titanfall 3 to have a live service component because of a core feature, the game’s iconic giant robots , also known as Titans.
Live service games like Genshin Impact, Halo Infinite, and Call of Duty: Warzone all feel progressive and personalized. Since these games are often free-to-play, they rely on in-game purchases to make a profit. This system can be expressed in a number of different ways, but typically through a form of in-game currency purchased with real money or a series of corresponding battle passes that can be purchased in packs. In the case of competitive multiplayer live service titles, it’s important for developers to deliver this sense of progression without letting paying players ruin the game. Titanfall’s Titan feature would fit well with this approach.
The direct service model could not only allow for better Titan personalization to gamers’ liking, but could also open the door to gameplay-based Titan customization options. The Armored Core 6 game’s AC build tools provided a solid model for this hypothetical live service game. Titanfall 3 players can unlock different components for their Titans through the Battle Pass, which will grant the droids different gameplay functionality while also opening the door for players to express their individuality through cosmetic changes. These unlockable components will not provide fixed stat increases but provide trade-offs, ensuring that the game remains balanced while allowing experienced players to adjust the mechanics to their preference. their likes. This will encourage as much game play as possible, with the option to increase progression rates with in-game purchases.
Of course this system can still exist in a traditional game without live service. Other top live service games like Destiny 2 have been heavily criticized for their deposit transactions and general sucker features, and Titanfall’s return as a live service game has been heavily criticized. can lead to disappointment. Additionally, the past few years have seen some disasters for some titles in live action, with Babylon’s Fall and the now-defunct Marvel’s Avengers being notable examples. It would be a shame if Titanfall 3 suffered a similar fate, but if the profit potential of the live service model is enough to incentivize the developer, along with publisher EA, the blessings may be few. Especially gamers will see the game being born.