CD Projekt RED developer has given an official explanation as to why Cyberpunk 2077 only has a single expansion plan.
Cyberpunk 2077 had one of the most disappointing launches in game history, but CD Projekt RED’s efforts in bug fixes and performance improvements over the ensuing years ultimately helped the game. shine.
CD Projekt RED recently explained that the reason Cyberpunk 2077 doesn’t have a second DLC has to do with technological limitations. Despite the tough launch, Cyberpunk 2077 has become one of the best cyberpunk games out right now after being fixed for years, and many fans are starting to eagerly await more post-innovation content. .
Cyberpunk 2077 had one of the most disappointing launches in game history, but CD Projekt RED’s efforts in bug fixes and performance improvements over the ensuing years ultimately helped the game. shine. The new Phantom Liberty DLC is set to launch to improve the game even further, not only bringing in more story content, but also some tweaks, such as an overhaul of the way the regulator implant works. Cybernetics, significantly changes the skill tree and fixes some game balance.
Now CDPR has explained why Cyberpunk 2077: Phantom Liberty will be the final expansion of this title. The information was revealed during a recent Q&A with investors, in which the company was asked how much sales would convince the team to make a second expansion. CDPR’s Michał Nowakowski explains that this decision to do just one DLC was made a long time ago and was mainly for technological reasons, as the team decided to forgo its in-house REDengine to use Unreal Engine 5 for all. all future projects.
CDPR’s Michał Nowakowski explains that the team has decided to abandon its in-house REDengine to use Unreal Engine 5 for all future projects.
Currently, CDPR is developing several games, some in-house and others with external studios. Among these projects are a Cyberpunk 2077 sequel as well as The Witcher 4. Back in 2022, the studio explained that The Witcher 4 will use the Unreal Engine 5 to help developers create open-world games easier . REDengine was originally used by the developers to create The Witcher 2 and in all other games made since, so it’s not directly suitable for this purpose.
Another change happening at CD Projekt RED involves recent layoffs. CDPR laid off about 100 employees, or about 9% of its entire workforce, in July. According to the studio, comprehensive severance packages have been given to all employees and the layoffs are one part in the studio reorganization process. At the time, the company announced it was part of an effort to ease crises and delays. This year many other big game companies also laid off large batches of employees, including BioWare, Take-Two Interactive and 343 Industries. Either way, only time will tell whether this will affect the development of future games. For now, let’s hope that the next CDPR games will get better and they won’t make the same mistake again.