The fatal bug caused the damage from Turrets to not be stacked on champions, which even directly affects the pros.
Turrets are the most important building type in League of Legends, not only providing vision, controlling minions, but also providing a huge amount of damage for each lane area. Therefore, the problem will really become serious in the game if there is any error with the Tower. And recently, precisely since 12.14, Turret has had a bug that causes it to deal less damage to champions than theoretically, which makes it easier for turrets to directly affect the results. of the game.
ALL TURRETS have been BUGGED for at least 8+ days. On Patch 12.14 the Turret shots damage increase happens only once (40%) instead of 3 times (up to 120%). This is absolutely MASSIVE and it already competitive play too. pic.twitter.com/0Ne9kME6vf
— Vandiril (@Vandiril) August 9, 2022
Surely anyone who plays League of Legends knows that the longer you let the turret shoot, the more painful the next shot will be, this damage stacks from 40% to 120% on the 4th shot. This has been created since the beginning of the game, making it easy to protect allies when they are under Turrets and prevent opponents from freezing. But on Twitter, many people including Vandiril have noticed that in patch 12.14, the damage from Turrets sometimes doesn’t stack and it only stops at 40%, which is really a “disaster”.
TheShy turret damage increased only once, those screenshots are from his POV of WBG vs FPX game. pic.twitter.com/QopgI6nzxq
— Vandiril (@Vandiril) August 9, 2022
In WBG’s most recent match against FPX, TheShy successfully iced a Turret and then ran out alive, no small amount of effort in that phase belonged to the opponent’s Turret when the damage of this turret was not stacked. as in theory. God only knows if TheShy would lay down on that phase and the outcome of the match would change!
Currently, in patch 12.15 we have not received any notification regarding Riot’s decision to fix this bug. How many more games will this problem occur before it really takes the player’s experience to the limit?