The DTCL 13.6 update will bring a series of changes in the new season: Teamfight Tactics season 8.5.
Details of DTCL 13.6 update:
Season Rating 8.5
Ranking Rewards
If the player reaches Gold rating or higher at the beginning of season 8, you will receive the Chibi Lux Star Guardian symbol. In addition, players will also receive icons when reaching Gold rank in Perfect Couple mode.
DTCL season 8 ranking gift
DTCL season 8 rank gift for Perfect Couple mode
Season 8 DTCL Ranked Gift for Dice Crazy
Season 8 ranked gifts will be given to gamers in the next few days.
8.5 . rating update
– The player’s rating will decrease slightly. Example: Gold 2 =
– In the first 5 ranked matches, the player will not lose LP when losing and will be rewarded with more LP when finishing the match in the Top 4.
Players will be downgraded at DTCL 8.5
Tribal Balance
ADMIN
– Selected effect: 3 =
– Bonus effect at +4: 30% =
– ADMIN when using skills, gain: 10 ⇒ 25 AP
– ADMIN when using skills, get: 25% ADMIN
– ADMIN when using skills, get gold drop rate: 20% 33%
– ADMIN when using skills, recover: 200 250
– ADMIN when using skills, permanently gain health: 10 18
– ADMIN when killing enemies, gain Mana: Disabled
– ADMIN when killing an enemy, heal: 350 400
– ADMIN when killing an enemy, permanently gain health: 20 18
– ADMIN when below 66% health, gain AP: 75 60
– ADMIN when below 66% health, gain AD: 75 60
– ADMIN when below 66% health, gain attack speed: 75 60
– ADMIN when below 66% health, gain shield for 10 ⇒ 15 seconds
– ADMIN when below 66% health, permanently gain health: 60 50
– ADMIN when ally dies, gain AP: 20 ⇒ 18
– ADMIN when ally dies, gain AD: 20 ⇒ 18
– ADMIN when ally dies, gain attack speed: 20 18
– ADMIN when ally dies, gain mana: Removed
– ADMIN when ally dies, heal: 350 ⇒ 250
– ADMIN when ally dies, gain gold drop rate: 25% 20%
– ADMIN when ally dies, permanently gain health: 15 12
– ADMIN starts fighting, receives, ADMIN receives Mana: Disabled
– ADMIN starts fighting, get gold drop rate: 40% ⇒ 50%
– ADMIN initiates combat, receives permanent health: 50 40
– Every 5 seconds, gain AP: 18 20
– Every 5 seconds, gain mana: 30 40
– Every 5 seconds, gain gold drop rate: 20% ⇒ 25%
– Every 5 seconds, permanent health: 15 12
– ADMIN initiates combat, the whole team gains energy: Eliminate
– ADMIN starts the fight, the whole team receives permanent health: 15 20
– ADMIN starts the fight, the whole team gets gold drop rate: 20% ⇒ 25%
– ADMIN initiates combat, gains, the whole team gains shields based on max health: 20% 25%
– Every 5 seconds, the whole team gains mana: 12 20
– Every 5 seconds, whole team gold drop rate: 10% ⇒ 15%
– Every 5 seconds, the whole team receives permanent health: 5 ⇒ 7
– Every 5 seconds, whole team heals: 150 200
Fighter
– Max Health Bonus: 20/45/75/110% ⇒ 20/45/70/100%
Guardian
– No longer provoking enemies
Bonus Armor: 30/80/200 25/75/200
Duel
– Attack speed per stack: 5/9/15/24 ⇒ 5/8/10/16%
– Duel will reduce damage taken by 0/0/10/20%
Child prodigy
– Decreased damage taken and increased damage output: 3/10% ⇒ 3/9%
Hacker
– Add mark +5
Total Lifesteal: 15/40/70% ⇒ 20/30/40/50%%
– Units placed in H4ckerr!m’s knight slot gain full lifesteal (0/10/20/30%)
Laser Military Police
– Effect trigger milestone: 3/5/7/9 =
– New: At +5 and +6 all units in the squad have drones.
– Drone damage: 30/50/65/99
– Heal rate when mascot cheers (after death): 1% 1.5%
Spirit Soldier
– Health absorbed from 2 units of Divine Armor: 100% =
– Fixed a bug where the health of 5 Divine Armor was lower than 3 Divine Armor
Taurus
– Effect changed: Gain attack speed =
Super Trick
– Added milestone +4: Heals 250 health, stuns for 2 seconds
Outsiders
– Effect trigger milestone: 3 =
– Outer Path gains 25/40/65% increased damage, plus 20/25/35% for the last remaining Outcast unit in combat.
Star Guardian
– Effect trigger milestone: 3/5/7/9 =
– Mana regeneration speed: 40/70/120/200% ⇒ 35/70/120/175%
Sorcerer
Bonus AP: 25/60/95/140 & 150% 25/50/80/120 & 100%
Striker
– Effect trigger milestone: 2/3/4/5
– Sniper will gain 6/11/16/24% AD at the start of combat and every 4 seconds.
Dao Chi:
– Treasure 1: Get 1 Magic Forging Hammer and 1 component equipment
– Treasure 2: Get 1 Magic Hammer and 1 Ornn equipment
– Increases the value of Treasure 2 by 1 gold in the 18 gold option
Hero Balance
tier 1 champion
Ashe
– System: Special Forces =
– Base AD gain: 12/18/25% 15/22/33%
– Bonus Attack Damage: 40% ⇒ 60%
Kayle
AD: 50 55
Lux
– Select target when using skill: Random Target Lux is attacking
– Energy: 0/60
tier 2 generals
Draven
AD: 65 70
Ezreal
– New race: Bisexual.
– System: Special Forces =
Skill Damage: 230/345/535 200/300/460
– Ezreal will have a new skill when the Bisexual effect is activated: Shoots a beam of light in a straight line, dealing 110/165/255 damage to all enemies in its path
Sivir
– Race: Commoner =
Yasuo
– Energy: 0/80 0/70
tier 3 generals
Kaisa
– System: Special Forces =
– Mana: 0/60 20/105
– Skill Activation Attack Speed: 45% ⇒ 75%
Skill Damage: 150/225/370 110/150/240
Sona
Q (Blue) skill damage: 175/25/430 ⇒ 190/285/470
Vayne
– System: Eliminate Special Forces.
– Attack speed: 0.75 0.8
– Skill damage according to AD ratio: 130/130/140% 150/150/160%
Generals tier 4
Bel’Veth
– Energy: 0/30 0/40
Miss Fortune
System: Main Force =
Skill Damage: 40/60/180 35/55/150
Samira
– Skill damage according to AD ratio: 480/490/1250% 460/460/1200%
– Base skill damage: 80/100/666 66/99/366
Viego
– System: Outer Dao =
– Energy: 0/50 0/45
– Attack speed: 0.75 0.8
– Base skill damage: 260/390/850 240/360/800
Area Skill Damage: 130/195/425 120/180/400
tier 5 champion
Fiddlesticks
Health: 1300 1200
– Armor and Magic Resist: 70 66
– Skill damage 100/150/900 85/130/800
Janna
– Attack speed: 0.75 0.8
– Armor and Magic Resist: 35 45
– Energy: 70/140 40/120
Skill Damage: 195/300/3000 450/675/6000
Nunu
Skill Damage: 125/190/2000 120/180/2000
Equipment
– Super Shovel + BF Sword: Laser Military Police Seal =
System
Rebel market round
When they appear: Rebel Market Ring spawns in Round 2, with a chance to spawn again between Rounds 3 and 6. Most matches will have 1 or 2 Rebel Market rounds, but In particular, there will be matches with up to 3.
– Round 2: Champions will come with things like equipment items that increase defense or attack, Dummies, Cheats, Golden Eggs, etc. Sometimes even no champions will appear, but instead will be the Component Blacksmiths.
– Round 3: The Rebel Market Ring will have a higher chance of spawning an Ingredient Black, a Golden Egg, or having a Low Tier Duplicator (Champion Duplicator was brought over from Perfect Pair and can only be used used on champions 3 gold or lower).
– Rounds 4 and 5: Chance to spawn things like Full Black Anvil or even Ornn Equip Anvil.
– Rounds 5 and 6: Book Picker or Champion Duplicator.
Market Ring Improvements: An improvement you’ll notice immediately when you enter Rebel!! – that is, all accompanying equipment, equipment components or consumables will be separated from your selected champion after returning to the table. This means there’s no longer a risk of having to 2 stars for Attack Strength with an Oversized Staff from the market ring.
Perfect couple
Send Hero Aid – item now detaches from champions before it is sent to allies.
Sending Aid Heroes is no longer available in rounds 4-3 and 6-1.
Send Low Aid Hero now cools down after using 5 rounds.
After 4-1, Send Low Aid Heroes is upgraded to Send Aid Heroes, and heals after using 7 rounds.
The Gift Armory now grants 1 more gift of the highest tier the armory can hold.
Gifted Armory: spawn rate of the highest tier fruit in the second bounty armory reduced from 20% to 14%.
Crazy Dice
Market rounds in Crazy Dice are twice as fast as normal, and will drop half a room each time (lower ranks are dropped first).
Champion upgrade
The maximum number of Hazardous Hero Upgrades that can appear as Adaptive Upgrades will be equal to your Threat level plus 1, unless no more Adaptive Non-Threat Upgrades are available.
2-1 would still be completely random, so this rule doesn’t apply here
Hazard upgrade options that are supposed to be random (not adaptive) will not count towards this limit.
Hero Upgrade Core
Upgrade new champion
Annie – Counter-Strike Shield ⇒ Blaze: Gain 1 Annie. Her abilities have a wider effect and each time she casts her spell, she stuns all enemies hit for 1.5 seconds.
Fiora – Defensive Swordsmanship ⇒ Grand Challenge: Get 1 Fiora. After every 4 attacks against the same champion, she deals magic damage equal to 20% of her maximum health and restores 9% of her maximum health.
Fiora – Live Buffalo ⇒ Live Buffalo (name unchanged): Get 1 Fiora. When deploying Fiora, the party heals 25% of their maximum Health every 10 attacks.
Yasuo – Intake Wind ⇒ Wanderer’s Wind: Gain 1 Yasuo. Yasuo’s skills have a wider range and deal 20% more damage.
Alistar – Crush! ⇒ Stubborn: Get 1 Alistar. Start of combat: Alistar deals 50% Scratch (reduces Magic Resist) to all enemies for 1.5 seconds.
Alistar – Bull Demon King ⇒ Bull Demon King (name unchanged): Get 1 Alistar. Alistar gains 350 maximum health. His ability now applies to all nearby enemies and deals bonus damage to the primary target equal to 25% of his maximum health.
Jax – Evade ⇒ Master Master Training: Get 1 Jax. When deploying Jax, the whole team gains 20 Armor and 15% Attack Speed. When your strongest Jax is killed, these effects are doubled.
Kai’Sa – Crooked Hook ⇒ Reconnaissance Squad: Get 1 Kai’Sa. At the start of combat, Kai’Sa and her 2 closest allied champions gain 40% Crit Chance and their abilities can crit.
Fiddlesticks – Absorber ⇒ Scary Scarecrow: Gain 1 Fiddlesticks. Fiddlesticks continues to absorb Darkened Souls even when he is no longer asleep. If he is still asleep after 8 seconds, immediately cast the skill.
Ekko – Resonance Engine ⇒ Destructive Resonance: Gain 1 Ekko. Ekko’s ability applies to all enemies within 2 cells and deals 220% more damage, but no longer slows enemies’ Attack Speed.
Syndra – Ultimate Strength ⇒ No Waste Get 1 Syndra. Your strongest Syndra gains 30 starting Mana and 30% Attack Speed every time an ally dies.
Edit
Gangplank – Shot One For Two: Bonus Damage: 90% ⇒ 80%
Kayle – High Priest: Bonus Attack Speed: 50% ⇒ 40%
Lulu – Super Growth: AP increases every time you use a skill: 20 ⇒ 18
Lux – Prism Convergence: Bonus Damage: 135% 120%
Ezreal – Magic Power Boost: AP & Attack Speed per cast: 20 ⇒ 16
Jinx – Hung Phan! Bonus Attack Speed: 40% ⇒ 35%
Malphite – Rock Hard: Armor Ratio: 180% ⇒ 130%
Vayne – Crossbow Scattering: Bonus damage: 65% ⇒ 50%
Janna – Superstorm Landing: bonus AP: 80 ⇒ 10
Upgrade Core
Devil’s Contract grants 2 Health per round ⇒ Gives 3 Health per playerfight round
Crown of Duel – Retrofit: Cloak of Darkness Hand of Justice
Try Your Fortune has been removed from the game
The Laser Military Police Crown has been replaced by the Laser Military Police Soul, granting 1 additional Laser Military Police point. Gain 1 Yasuo and Hand of Justice.
Natural Evolution now grants 4 XP instantly.
Natural Evolution – XP per round of player engagement: 5 Current Player Level
The Recycling Plant will now only spawn in round 2-1. Also gives 1 more component item after 7 rounds of player fights
Added Recycling Factory+, spawned at 3-2 and 4-2, giving 1 more component item after 4 rounds of player fights.
Updating.
The new season TFT 8.5 with the DTCL 13.6 update has been officially available on the Vietnamese server from March 22, 2023.