Diablo 4 has the largest open world of any game in the series, which both helps and hinders aspects of the gameplay.
After starting to venture into the live service game space with the open-season seasonal model in the previous installment, Diablo 4 has bravely completely become the first live service game in the series’ history. One of the components Blizzard put in to ensure that players will have plenty of reasons to keep coming back to Sanctuary is a world with the largest map any game in the series has had to date. Diablo 4’s Sanctuary is a vast and sprawling world bursting with activities for players to engage in as they try to thwart Lilith’s evil plans, but the size of that vast game map will also sacrifice many aspects of gameplay.
As a live-service online game, the final phase of the game will ultimately be the deciding factor in returning players along with Blizzard’s plans to support Diablo 4 post-launch with content. new. While its vast map offers many options for players to continue returning to Sanctuary after completing the main story, that size and scope comes at the expense of a lack of variety in the dungeon layout. and enemy types.
How does Diablo 4’s massive world support the game?
According to the game developers, Diablo 4’s main story play takes between 30 and 35 hours to complete. This estimate has since been corroborated by the first players to complete the game’s main story in beta and early access, with the average player being able to complete the game’s campaign in about 30 hours.
However, the main gameplay of Diablo 4 is only part of its available content. Sanctuary’s map is vast and divided into five distinct zones, each with its own dungeons, enemy types, side quests and strongholds, and more activities to complete. Simply put, gamers who want to spend more than 30 hours in the Sanctuary world have been given a large space to keep coming back to Diablo 4.
The fact that Blizzard has built a massive, feature-rich world and is ready for countless hours of exploration at launch is a boon for players hoping to get the most out of Diablo 4. When you consider Blizzard’s fact is ready to put more content in the future, it can be said that the future of the game looks quite bright. Although the player completes the game’s main campaign in an average of 30 hours, that same amount of time can be spent on Act 1 content alone thanks to the sheer size of the open area above. map of Sanctuary and more content to come.
How does Diablo 4’s map size and scale limit its diversity?
However, the sheer scale and scope of the Sanctuary map comes at the expense of diversity and uniqueness among the neighborhoods. Each of the five zones has distinct biomes for players to explore, but eventually many will find themselves doing many of the same activities over and over on the map, just different. The place is in different locations. One area that seems to have been affected somewhat by the sheer size of the Diablo 4 map is dungeon design, as many of the dungeons players will spend a lot of time in include basic layouts or loops. play the same.
Of course the Nightmare Dungeon, Capstone Dungeon, and other activities instill variety in gameplay, but some players may not want variety at the expense of a spike in difficulty. Additionally, the enemies and encounters that players will engage with as part of Diablo 4’s dynamic World Events are very similar in each of the five regions of the map, and there are no obvious differences. any particular flair or variety beyond the seemingly limited grouping of event types.
As such, it’s hard not to see some Sanctuary buckling under its own weight as the biggest map of any Diablo game to date. Blizzard’s post-launch and direct-service plans for the game will hopefully help bring the title world into more functional and utility variants given its size.