DICE revealed plans to improve Battlefield 2042’s existing maps and release new, smaller maps to elevate the game’s quality.
Developer DICE says the new Battlefield 2042 maps will be smaller in scale than the existing maps in the game. In a blog post, the studio outlined how they changed their approach to map design following the disappointing launch of Battlefield 2042.
Based on player feedback, they said they’ve identified five key issues with the game’s existing map design and plan to improve in the coming months. The first issue is how long it takes the player to traverse the maps to reach the mission objectives. To make the game feel like this is not a walking simulation game (Walking Simulator) as jokes by the gaming community, DICE intends to “reduce the overall travel time between Flag and Base Spawn on some maps”.
Overall combat intensity is also being considered, with DICE considering reducing player counts from 128 to 64 in modes like Breakthrough, which “could be too chaotic” during some engagements. Third, the family of map scale improvements reduces the current focus on long routes between targets in combat, by creating more opportunities for players to hide while traversing enemies. map.
DICE is also working with the design team to rebuild some locations in the map, making it easier for players to encounter each other. Finally, DICE says they are planning to introduce new battle zones instead of throwing out a map with too many large, flat locations that make it much more boring to battle. The developer says these plans “will require a fair amount of development time” and that the proposed changes won’t apply to all maps simultaneously.
The studio’s current focus is on improving the Kaleidoscope map in both Conquest and Breakthrough modes, and the studio has shared the following images in progress showing some of the new map designs under consideration. “This also means that we are looking at the possibility of reducing the number of Areas and the total number of Teamfights per map when playing at 128 players. We are also thinking about changing the shape and size of the map to give players a more satisfying experience.
“We feel that this can help centralize battle zones, give you a more focused perception, and reduce the chance of enemy fire from all around you.” Recently, DICE delayed the Battlefield 2042 sequel until the summer so it can focus on improving the quality of the product after a disappointing launch. Battlefield 2042’s next update will introduce a new scoring system, specifically DICE has confirmed it will launch on Tuesday, stay tuned.