Have you ever met a match where your team has 3, 4 Duelists while you alone hold the Controller?
It is no coincidence that Riot Games divides agents in the game Valorant into 4 classes of agents, including: Duelist (confrontation), Initiator (start), Sentinel (guard) and Controller (control). Each agent has a unique set of skills to suit his position as well as the team’s tactics.
Although each map will have its own tactics, sometimes not needing a number of agent classes, but certainly shooting with too many roles will make things a lot more difficult.
Let’s see what the task of each agent class is and how well you have done when using agents of this class of agents.
The task of a Duelist is of course to rush to the first site, cause chaos, point out the enemy’s location, suck bullets for those who come in later and if possible, change lives as much as possible for the whole team.
Duelists, with skill sets that often have high mobility (Jett, Raze, Yoru) or the ability to self-heal after gunfights (Phoenix, Reyna) and restore special skills after getting kills. for highly skilled players. If the Duelist rushing into the site can exchange 1 or 2 lives, then the people who enter later (usually the Initiator) will be very easy to handle the rest.
Mobility, easy-to-play skill set, more inclined to support gunfights. Duelists were born to shoot, have lives and cause chaos in the heart of the enemy in attack or retake situations.
The skill set of a Duelist is extremely difficult to coordinate with teammates, if not, sometimes it will be squeezing. Therefore, a Duelist that has no network or cannot cause disturbance within the first seconds of landing on the site is a useless Duelist.
True to the name of the agent – starter class, Initiators are those who will initiate the fight by giving advantages to teammates such as information, effects (blind, stun) to help teammates have an advantage. in the high-speed gunfights that followed.
The Initiator is also usually the one who will rush in Monday after using his or her skills to assist the Duelist or the first to enter the site. The Initiator’s job is to always make sure his teammates have the edge in fights and clean up the rest of the fight.
Initiator always has a bad effect on the opponent (stun, blind) or the ability to provide information about enemy locations to teammates in his skill set. If used well, the enemy will have to lie down and sometimes not even fire a shot.
The Initiator has good independence and good teamwork, but it will be difficult to cross the site by itself and disrupt the enemy squad due to the lack of maneuver skills.
Guards are those who are responsible for covering the flanks of teammates, avoiding mechanical attacks or hard control of a choke point. In a nutshell, Sentinels are guardians whose main task is to support the team.
There are many types of Sentinels, from providing information (Cypher, Killjoy) to providing powerful healing and shielding like Sage. In addition, an “exceptional” character is always called by the community as a “Duelist in disguise” – Chamber, also a Sentinel.
Not the Sentinel holding this French OP
Hard control of an area, providing information, rear and side protection are what every Sentinel is capable of doing well. A Sentinel player will often go from the middle to the back of the squad to ensure the ability to get information, avoid being wrapped in his back if on the offensive side or solo a site with good amount of information and hard control if in defender faction.
A guardian usually has no effects in his skill set and absolutely no mobility skills to rush straight into the site. If using a Sentinel, being the first to run into the site would be extremely bad.
The position that requires the most thought and understanding in the game. A Controller needs to know what to do, cover, control which areas with his smokes to give the team an advantage, reduce the check corners when the Duelist rushes to take over the site or prevent the enemy from entering easily. easily beat your whole team.
Every Controller has strong soft control thanks to his smoke or vision blocking skills. If you know how to use it and have a deep understanding of the game, the Controllers can completely isolate a position and completely dominate an area until they run out of smoke.
No resilience, no mobility, no control is the only thing a Controller can do and also what this class of agents does best in the game. If you use your skills incorrectly, the Controller’s smoke can completely become obstacles that squeeze your own team.
It can be said that this is the position that requires the most knowledge in the game.
Why shouldn’t a squad have more than one position?
Valorant is a shooting game that uses skill, so don’t be surprised that sometimes you will die without even being able to fire a bullet. There are countless situations where you have to lie down while stunned, blind, spammed through smoke because of enemy skills.
As mentioned above, although at certain maps, the lack of 1 or 2 roles in the lineup is acceptable, but certainly, among them there can be no Controller. In contrast, very few professional teams can use more than 2 Duelists on any map while ranked matches, especially low rank are extremely common.
DRX is one of the few teams that shoots very well tactically without a Duelist
If there are too many Duelists, of course the whole team will have to trade with the ability of another class of agents such as the Controller’s terrain control, the Sentinel’s ability to recover and flank or the advantage at the start of the fight. Initiator. While there are any Duelists who can’t play well and get kills, the special skill set of this agent class can’t help the team.
Meanwhile, having too many Initiators will make the whole team redundant in effects like flash, stun or information without having strong attack or defense ability.
The same goes for a squad with too many Controllers or Sentinels. Too much of one position will make it difficult for the whole team to combine tactically.
In Valorant, remember the golden rule is the number “2”: Do not play a position more than 2 agents and should not lack a Controller. Observe and ask your teammates what they are playing, thereby supporting the whole team by playing the missing positions. Although in an FPS game like Valorant, the ability to aim is indispensable, but the knowledge of the game as well as the team’s tactics can make up for a lot and sometimes erase the distance between a good shooter. and a bad shooter.