Soullike games are notoriously difficult, but even the FromSoftware developers admit that Elden Ring has gone too far.
One of the most surprising changes is that the bosses in Elden Ring are way too difficult, so their difficulty is being adjusted.
Elden Ring is the latest game from Dark Souls developer FromSoftware, which will also be the biggest game the studio has ever made. The company normally runs closed network betas of its titles to test their multiplayer and get fan feedback, but the Elden Ring test made the game a hit. much different than before. The one most surprising change is that the bosses are way too difficult, so their difficulty is being adjusted.
In an interview with GamerBraves, Elden Ring producer Yasuhiro Kitao talked about all the things he learned from the closed beta. One of the biggest tweaks FromSoftware has made is the HUD, which testing has shown is too simple and basic to convey a lot of information to the player. They are happy to be able to use player feedback to make the game even better.
But the most surprising change is that FromSoftware doesn’t want players to die all the time. As part of a closed network test, Kitao realized they had to rebalance Margit the Fell Omen, a big boss in the beta. It’s too difficult for the player to defeat, especially since it’s one of the first bosses the player will face in the Elden Ring. Kitao told GamerBraves that “We don’t want to make the bosses any harder”, which is why he decided to rebalance the bosses.
The spells in the Elden Ring also had to be adjusted, as they were deemed too powerful. In an open-world game, ranged weapons that are too powerful for the enemy to deal with is a no-brainer, especially for FromSoftware’s notoriously challenging soulslike genre. The game will also have more hidden and dangerous locations for gamers to explore around the world, such as the poisonous swamps in previous soulslike titles that will return.
Elden Ring presented some new challenges to developers, who found that turning a soulslike game into an open-world title was the hardest part of development. To be able to ensure that players won’t get bored with nothing to do while keeping its signature really tough challenges, the developers have struggled to find the right balance. The best equalizer for the game. Thanks to their efforts, the game promises to bring great experiences to gamers.
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