Many Fall Guys gamers are disappointed with the changes to the game’s progress system and think that it is better to lose.
Last week, Fall Guys relaunched as a free-to-play game, and as such it reworked the game’s earning and plowing system. Fall Guys still has a seasonal battle pass pack, but it has added Daily, Weekly, and Long-Term Challenges to encourage players to log into the game daily. However, many Fall Guys gamers are increasingly frustrated with the new plowing systems, even saying that in some cases it’s more beneficial to lose a game than to try to win.
The problem stems from the fact that the Fall Guys battle pass exp is now built around its daily and weekly challenges, while the standard gameplay has reduced the experience points received. Okay. That means completing Daily or Weekly Challenges can get players up one or more levels through the battle pass. But if a Fall Guys player does not complete a Challenge or has completed all of the Challenges, no matter how many matches he plays, he will only receive a small amount of experience.
A gamer on Reddit showed how little experience Fall Guys players can earn in a single match with the new free-to-play system. Gamers named hold_my_cocoa showed how many points they would earn in a match if they lost in the first, second, third, fourth and fifth rounds, as well as when they won the crown. Losing in the first round brought them 24 points, while winning in the fifth and final round gave them 107 points. In other words, consistently losing in the first round will earn points faster than winning.
Although it is ironic enough that when losing in the first round 5 matches can collect 120 points, more than when winning 1 match 5 rounds only 107 points, but there is another problem that is even more serious. Regardless of how a player earns points, whether it’s getting 120 or 107 or less, the plowing process is surprisingly slow. If going from level 10 to level 11 costs about 500 points, that means a Fall Guys player must win the crown five times or lose 21 games in the first round to get to a single level.
Of course it’s easy to understand what the Fall Guys are trying to do. If Daily and Weekly Challenges yield a larger amount of points while playing multiple matches over long periods of time, then obviously the priority of the game is to keep gamers coming back every day even if it’s only for one game. or two hours. If the player does not do that, the Fall Guys will not reward the player with anything.
Whether changes will be made to Fall Guys’ new plowing system is still unknown. The periodic patches of an online game often deal with player feedback, but Fall Guys shows no sign of changing at this point. As a free-to-play game, Fall Guys’ continued success depends on player retention, so even if the new plowing system is rather absurd, the changes may still not be implemented.
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