Sigewinne's skill set
Normal Attack – Targeted Heal
Normal Attack
Perform up to 3 consecutive attacks.
Weight Size
Aiming and shooting deals higher damage and is more accurate. When aiming, the arrow will be filled with the power of the Water element. After completing the charge, at intervals, Sigewinne will shoot a “Small Care Bubble” that moves slowly towards the target, dealing Water Elemental Damage. When cast, the arrow accumulates the power of water and when it hits an enemy, it will deal Water Elemental Damage.
Attack When Responding
Shoots arrows continuously at the ground, simultaneously rushing to the ground and dealing area damage when hitting the ground.
E – Bouncing Heal (Elemental Skill)
Use Fortress Meropide's custom bubble gun to blow out a Healing Bubble that can stimulate blood circulation and help the patient sleep soundly.
The Healing Bubble will bounce between nearby enemies, and when it hits an enemy, it will deal Water Elemental Damage based on Sigewinne's HP Limit; When hit, will restore HP to all nearby team characters other than Sigewinne herself, the amount restored is based on Sigewinne's HP Limit. After bouncing 5 times, the Healing Bubble will disappear. When the Healing Bubble disappears, Sigewinne's HP will be restored, the amount of recovery is based on Sigewinne's HP Limit.
When there are no enemies, Healing Bubbles will bounce nearby. There can only be one Healing Bubble created by Sigewinne at a time.
When held down, it can be performed in another way.
Press Hold
Aim properly to blow out larger and more powerful Healing Bubbles! The Healing Bubble will expand over time until it doubles in size. Each time the Healing Bubble increases in size, it will increase the damage dealt when hitting an enemy by 5%, increasing the amount of healing for nearby team characters by 5%. Weak enemies that are hit by a large Healing Bubble will be trapped, unable to move. After bouncing, that large Healing Bubble will become smaller once, until it returns to a normal Healing Bubble.
Additionally, casting Bouncing Heal will spawn 2 Clear Water Sources near Sigewinne. Each intake of a Clear Water grants a Life Contract equal to 10% of Sigewinne's HP Limit.
When Sigewinne's Life Contract is deleted, every 2000 Life Contract points removed will restore 1 point of Elemental Energy to her. Recover a maximum of 5 Elemental Energy points through this method.
Foundation Power: Ousia
Every once in a while, the Healing Bubble will strike the Ripping Blade down on the target location, dealing Ousia Water Elemental Damage based on Sigewinne's HP Limit.
Q – Super Saturation Syringe (Elemental Burst)
Take out the Meropide Fortress's special syringe, let your mind and medicine attack the area ahead, continuously dealing Water Elemental Area Damage. In addition, when cast, Sigewinne will absorb up to 2 Clear Water Sources within a certain surrounding area.
intrinsic
Breakthrough level 1: Proper Rest
When casting Bouncing Healing, Sigewinne will apply the “Semi-Forced Purification” effect to herself for 18 seconds: During the duration, Sigewinne receives 8% Water Elemental Damage Buff and 10 levels of Purification. When an Elemental Skill of a reserve character on the team other than Sigewinne deals damage, 1 layer of Purification will be consumed to increase the damage for that Elemental Skill: For every 1000 points of HP Limit exceeding 30000 Limit Sigewinne's HP limit will increase by 65 damage points, through this method the maximum increase is 1800 damage points for that Elemental Skill.
Level 4 breakthrough: Complete Treatment
Based on the total amount of Life Contract of all characters in the team, Sigewinne's healing amount will be increased: Every 1000 Life Contract points will cause Sigewinne to receive a 3% healing buff. Maximum 30% healing buff is received through this method.
Available passive: Emergency Dose
Sigewinne's Destiny
Destiny 1
The first three bounces of the Healing Bubble from the Healing Bounce will not cause the large Healing Bubble to decrease in size, and will bounce an additional 3 times. In addition, when the Healing Bubble bounces, it will give Sigewinne 1 layer of Purification. This effect requires opening the “Proper Rest” talent.
Destiny 2
When casting Bouncing Heal and Super Saturated Syringe, a Bubble Shield equal to 30% of HP Limit is produced, which has a 250% absorption effect on Water Elemental Damage, lasting until complete. into development. Additionally, when Bouncing Healer's Healing Bubble or Super Saturated Syringe hits an enemy, that enemy's Water Elemental Resistance is reduced by 35% for 8 seconds.
Destiny 3
Bouncing Healing skill level +3. Maximum increase to level 15.
Destiny 4
Super Saturation Syringe's duration is extended by 3 seconds.
Destiny 5
Super Saturated Syringe skill level +3. Maximum increase to level 15.
Destiny 6
When Sigewinne performs healing, the Super Saturated Syringe's Critical Rate and Critical Damage will be increased based on her HP Limit: Every 1000 points of HP Limit will increase the Critical Rate by 0.7% and 1.6 % Critical Damage, maintained for 15 seconds. Maximum increase of 20% Critical Strike Rate and 110% Critical Damage through this method.
Unique upgrade materials for Sigewinne
Initial review of Sigewinne:
Currently, Sigewinne has a fairly basic gameplay style that focuses on healing, water level, and is more prone to damage than support. It is worth noting that Sigewinne does not seem to support much of the game's current Life Contract gameplay, but in the pure direction as before, it is likely that more characters will be needed in the future to guide the gameplay. hers truly later.