God of War Ragnarok will complete the Nordic story by taking players to new regions, and it should not learn the MCU in portraying Asgard.
The necessary deviation to Norse mythology in 2018’s God of War was a genius break from Santa Monica Studio, as it gave Kratos the re-creation he desperately needed. Previous installments weren’t bad, but the GoW series has always lacked narrative quality and likable characters that have been crafted by other studios under Sony’s umbrella. God of War Ragnarok promises an end to the Nordic saga, and the previous game’s stellar reputation means it has a lot to offer that will become a legacy. God of War leaves some lands unexplored, and eventually all of them will appear and that’s one of the reasons why fans are so excited.
God of War Ragnarok will take players to the realms absent in the first part, and perhaps the most requested place is Asgard, home of the god Aesir and home of the mighty Odin. Asgard has become familiar to fans of the Marvel Cinematic Universe, but as God of War Ragnarok is looking to forge its own path with its own sound, the MCU should be completely ignored. God of War has proven that Norse mythology can be understood in many different ways, and it’s clear that Santa Monica’s masterpiece doesn’t serve the same audience as Marvel’s film productions.
God of War’s strong point is its style
God of War’s Nordic adventures have dark, serious, and dark tones. Moments of sublimation are still included to create some strong plot moments, but the tone of the game is very different from that of the MCU’s near-funny films. Bringing Kratos to an Asgard that looks shiny, pristine, and bright would be like throwing a fish ashore, and that doesn’t fit at all. God of War’s way of remaking Alfheim, the kingdom of the Light Elves, has been a huge fan favorite, setting it apart from the game’s main path and blending into the bleak feel of the story. This land balances light and shadow with relative ease, but Asgard may be more difficult to make sense of for players.
Asgard in the MCU has shiny architecture, omnipresent lighting, and CGI technology that makes all of that possible. It facilitates the tone for the Thor movies, but Santa Monica should look to other inspirations like Prose Edda or contemporary stories like Valkyrie Profile would be a more natural fit. God of War’s Nordic story that has only been spread over two game releases shows that the developer understands the concept of restraint, but in the short term it must leave a positive legacy, and staying away from it. away from Marvel for Asgardian inspiration is the right call.
Asgard is not just about its people
At the end of Thor: Ragnarok in 2017, Asgard’s status was still unknown. New Asgard was founded in Norway with the people of this kingdom seeking refuge in a small fishing village. It’s an exciting direction for the MCU, but after years of anticipation, God of War Ragnarok must present an Asgard that’s epic in terms of visuals and diversity in terms of its inhabitants, not just about the humans whose spirit of the homeland like the Asgard of the MCU. It was home to the great and old Norse gods, so combining modern sensibilities with antiquity would be great to capture all sides of the realm. Includes essential locations that match well-known myths to be told. This will ensure it’s not just a generic setting anywhere the gods call home, as it can tend to be like in the MCU.
God of War Ragnarok has a lot of interesting stories and characters it can use, which will be utilized for capturing the full magic of Norse mythology. Asgard may be most familiar to fans because of its appearances in several Marvel movies, but that doesn’t mean Santa Monica’s latest efforts will be influenced by Marvel’s success. All in all, Santa Monica should deliver the best and most invested Agard possible that fits the game and still impresses players.
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