Tzarina Katarin rules the Ice Court in Total War: Warhammer 3, and the player must be well versed in magic, warfare, and politics if they want to unify her nation.
Kodoani.com – Total War: Warhammer 3 appeared, taking the series for the first time to the frozen tundra of Kislev, the frenzy of the Chaos Realms, and the distant land of Cathay. The Total War: Warhammer trilogy has been a huge success for both Creative Assembly and Games Workshop developers. Now, Total War: Warhammer 3 offers players the ability to battle through the epic conclusion to the trilogy as one of eight new factions.
The most familiar of these new countries in Total War: Warhammer 3 is Kislev, the Warhammer world equivalent of Russia and Eastern Europe. Players who choose Kislev will be able to choose between two Legendary Lords and their respective factions: Tzarina Katarin and her Ice Court, or Patriarch Kostaltyn and his Grand Orthodox. This choice will make some pretty big changes to how the campaign will play out and what players need to do. Tzarina Katarin’s Ice Court is a place of powerful magic, where the queen of seduction struggles to retain the support of her people after her father goes missing.
Motherland – Motherland
Katarin’s first turn-based campaign mechanic is Motherland, which tracks her support among the people of Kislev, as well as their support for her rival Kostaltyn. Katarin was able to increase the support of the Mother Country by giving Devotion to the offerings to the four gods of Kislev, each with a special reward. She can also use Devotion or Coin to reduce Kostaltyn supporters. Dedication is mainly earned by defeating forces associated with Chaos, as well as by executing Chaos captors. However, it can also be obtained through Buildings, Events, Hero Actions, and Technology.
Once Katarin reaches the maximum number of supporters, she will receive a huge bounty and immediately ally with Kostaltyn, making this the main goal for the unification of Kislev. Players looking to quickly restore Motherland should consider forming an alliance with the Empire nations to the south, then focusing their attention on the north, where the chaos-infested Norsca offers many opportunities. festival.
Every time Katarin captures two complete provinces, she will be able to appoint an Ataman to help govern a province. The Atamans are a special type of Lord that focuses on management rather than combat, promoting Income, Growth, Control, and reducing Corruption in their designated province. Atamans do not gain experience like other Lords, but can gain new traits through events.
An Ataman can be freely called up to lead an army like a regular Lord, but will have no unique starting characteristics and will not benefit their province while on campaign. Atamans are essential to controlling the wilds of Kislev, so players should make sure to always assign them to trouble cities when possible.
Unlike the other factions in Total War: Warhammer 3, Kislev must train their Ice-Magic users at the Ice Court before they can be deployed on the battlefield. Both Frost Maiden Heroes and Ice Witch Lords will need to be sent to the Ice Court for training, allowing the player to shape their traits.
Katarin’s +3 to Frost Maiden recruit ratings and -2 training time to the Ice Court mean she’ll want a regular use of these guys, which can be unlocked via the Tech tree. Well-trained minters can wreak havoc on the battlefield, burying the strongest of the Chaos Gods’ disciples beneath Ice Holes and Tempest.
In the wars
Katarin’s forces seize the power of the Kislev winter to defeat the enemy. Players should try to have a wizard in each battle. The slow power of Ice and Tempest spells worked perfectly with Kislev’s versatile formation of hybrid infantry and shock cavalry.
While the Frost Maidens bog their enemies in the ice, Kossars can fire a volley of arrows and bullets before plunging into close combat. Fast, powerful cavalry units like Winger Hussars and Gryphon Legion should be used to crush exposed flanks and distract enemies, while War Bear Riders deal with cavalry and monsters. Katarin’s troops receive a -50% maintenance reduction on the Frost Guardians, so players should bring enough elite units to bury their enemies under a storm of magical arrows and swarms of fire. icy sword.