It used to be expected a lot, but unfortunately Forspoken did not meet all the expectations of gamers when the game still had many weaknesses
When it comes to Square Enix, gamers often remember a magical Final Fantasy story when they have successfully revived an entire company and even created a new trend in the gaming industry, but in recent years they only is also remembered as a company specializing in the production of bombs and unfortunately their latest game Forspoken is no exception.
When moving fast everything is fine but when you slow down many of the game’s weaknesses are revealed
Forspoken puts you in the role of Frey Holland, a female college student in New York who is accidentally dragged into a space company only to be transported to the world of Athia. And then the game’s plot is like any other Isekai manga/anime as she is given a magic bracelet that can talk, which Frey is Cuff, which allows her to cast various spells to be able to save this world from the problem of being corrupted by Tantas (a form of the four great kings of this world). If you were expecting a plot with lots of twists or there will be plot twists that will surprise you, congratulations for choosing the wrong game. If the Final Fantasy games have a compelling storyline, they are set in a very well-built world with a rich cultural history for you to explore. When it comes to Forspoken, everything is made extremely sketchy, an empty world, a plot with no surprises. The culmination of this lack of investment in the plot is the building of relationships between the characters, most typically we can see each relationship between Cuff and Frey. If you expect a lot of interactions, or hours of experience of the young girl with the magic ring about life, about the difficulties she encounters or something like that, what you get in return is only are one-way dialogue patterns coming from two sides.
If the plot is so boring, what will the gameplay of the game look like? It must be said that in the first trailers, the gameplay of the game brought a lot of promise when allowing players to explore a large majestic world with many different types of magic. But when it comes to the game everything seems to be quite half-hearted, basically the gameplay of the game will be divided into two main parts. The first is when you are in the capital Cipal, where you will go around, talk to the survivors of this land and then take on odd tasks like herding sheep, catching cats or taking orders to move. to specific areas to explore. These are common activities in JRPG games, but somehow Square Enix has raised the boredom of this activity to a new level with poor dialogue and headless cutscenes. private. Things only get better when you’re out of the city, now you can use spells to help Frey move at high speed and perform divine parkour. But now Forspoken suffers from a fatal weakness like Sonic’s blue uncle, which is because the character can move at extremely fast speeds, so Square Enix has to create an extremely large world for players to play. move freely and when they accomplish that goal the world in the game is just size without any depth even though most of this world looks very empty like it was made for nothing. If you just follow the main plot (which I’m sure a lot of you will quickly follow after getting bored with the repetitive and unevenly distributed Side Quest system) then most of the time you won’t be able to do it. go half of the map.
What gamers feared while trying out the Demo has come true when Forspoken has no strong points
Regarding the combat mechanism in the game, Frey will have the ability to control 4 different elements, each element has a symbolic weapon with several shooting modes and a number of different support skills for you to upgrade. throughout the game. Once you have all the necessary skills, you will feel that the combat mechanism in the game is also quite good and eye-catching with many beautiful effects. Enemies in the game are not too diverse, but each enemy has strengths, weaknesses and resistance to several different types of elements that make the battles more attractive when you do not simply Spam a spell. certain but must flexibly change many weapons and even use many different tactics to be able to win in the end. And that’s probably the only strong point that I can find in Forspoken because when it comes to the next aspects of the image, I don’t know why the quality of some scenes is like the titles of 5-10 years ago ( if you don’t believe you can go to forums, social networks to see countless images of this game. Because of the above weaknesses, if you are planning to buy this game, I sincerely advise you to wait until the sale to save as much as possible to avoid buying a bad game but still being expensive.