The number of players will grow from 2.9 billion in 2020 to 3.5 billion in 2025, with a 5-year compound growth rate of 4.2%.
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Game participation and market player numbers continue to grow, even in established markets like North America and Europe. Although disease prevention and control measures are eased, the number of global players will continue to increase in 2022. It is expected to increase by 4.6% year-on-year to 3, 2 billion people. Latin America, Middle East and Africa countries will become the main source of player growth in 2022 and the following years.
With so many games and paid options for every player, games are becoming truly accessible to everyone. Today, players can play many games online for free, play premium titles through subscription services, and earn in-game rewards through in-app purchases or viewing ads, usually all both in the same game.
The outbreak of the pandemic will have a positive impact on early gaming participation, but it will also bring challenges to the gaming business and game creation, especially console games, leading to a decline in gaming. development of PC games, these changes are still affecting the gaming industry.
Supply shortages, broken supply chains, and studios adapting to the home office environment have resulted in a large number of game bounces and many consumers unable to purchase new generation consoles and consoles. PC game accessories. This partly explains the weak growth of the PC game market and the decline of the console game market.
Inventories of PS5 and Xbox Series X are still scarce two years after release, and semiconductor chip shortages are still affecting the supply of graphics cards and other PC hardware, the situation is likely to continue for until at least the end of 2023.
3A Games still faces the risk of being hit by a number of high-budget projects that were developed in the early boom period, now entering the research and development phase later, and the research and development studio. development is still continuing to adjust. The growth of subscription services and free-to-play models means that 3A games aren’t as blockbuster and seasonal as they once were. Although many games are not as expected, players are still playing…
Even in 2017, gaming ecosystems like PlayStation and Xbox have stalled. After the initial failure of Xbox One, Xbox quickly bounced back with Fortnite, forcing PlayStation to allow cross-platform play, and then Microsoft made its way into other platforms with the acquisition of Minecraft developer Mojang reigning. worth $2.5 billion in the owner’s ecosystem.
At the end of 2017, it seems that the game market is becoming globalized on a large scale, and China has become the center of globalization, at that time, the Chinese game market seems to be dominated by developers and players. console in Europe, America more accepted. At the same time, Eastern game developers also set their sights on the Western market.
It can be said that the boundaries of games are becoming more and more blurred, it seems that both Eastern and Western players can play many of the same games at the same time. However, due to regulatory changes in the Chinese market, Western games that want to enter the billion-dollar market have been hit hard and the globalization of the games market has been hindered. .