As an update that balances a large number of strong champions in the current meta, let's take a look at the details of the League of Legends 14.9 update right here.
Details of League of Legends 14.9 update
LoL Champion Strength Balance 14.9
Akshan (Change)
Q – Damage to non-champions: 40% – 90% = Q – Movement speed bonus: 20% – 40% = R – Base damage per shot: 20 – 30 = R – Ratio Attack Damage per shot: 10% = R – Bonus damage based on 1% of lost health: 3% =
Bel'Veth (Change)
Passive – Increases attack speed stacks: 1 – 13 = Q – Attack Damage ratio: 110% = Q – Damage to monsters: 145% =
Janna (Change)
W – Base damage: 55 – 195 = W – AP ratio: 60% = E – Shield: 80 – 220 =
Nilah (Change)
Q – Attack Damage ratio when activated: 90% – 120% = Q – Bonus damage per critical chance: 1.2% = Q – Movement speed: 10% – 50% =
Amumu (Buff)
Base Attack Damage: 53 = Base Armor: 30 =
Karma (Buff)
Q – Slow rate: 30% = R – (E)Bonus movement speed for all nearby allies: 12% = R – (E) Shield: 90% shield value =
Kennen (Buff)
E – Now shows the move range R – Updated new animation, no longer freezes for a moment after R is activated. R – R can now be used while moving or using the Hextech Missile Belt.
Malzahar (Buff)
Q – Energy: 80 = E – Cooldown: 15 – 7 seconds =
Sejuani (Buff)
Passive – Bonus resistance rate: 50% = W – First attack base damage: 10 – 30 = W – First attack damage based on health: 2% maximum health = W – Damage second attack base: 20 – 180 = W – Second attack damage based on health 6% of maximum health =
Seraphine (Buff)
Q – AP ratio: 50% =
Ahri (Nerf)
W – Base damage: 50 – 150 = R – Cooldown: 130 – 80 seconds =
Aurelion Sol (Nerf)
E – AP rate per second: 20% =
Blitzcrank (Nerf)
Passive – Effective duration: 10 seconds = W – Movement speed bonus: 70% – 90% =
Evelynn (Nerf)
W – Slow rate: 65% = R – AP rate: 75% =
Jinx (Nerf)
R – Cooldown: 70 – 50 seconds =
Kassadin (Nerf)
E – AP ratio: 80% =
Master Yi (Nerf)
E – Base damage: 30 – 50 =
Pyke (Nerf)
W – Cooldown: 12 – 8 seconds = W – Mana: 50 =
Skarner (Nerf)
Heal per level: 0.6 = Passive – Health damage: 7% – 12% maximum health = Q – Health damage: 6% bonus health = Q – Base damage: 10 – 70 = W – Base damage: 50 – 150 = W – Slow rate: 20% – 40% = W – Shield: 9% maximum health =
Taliyah (Nerf)
Q – Bonus damage to monsters: 10% AP = Q – Energy: 55 – 75 =
Twitch (Nerf)
Base Health: 682 = Health per level: 100 = Weak Poison (W) Slow rate based on AP: 6% per 100 AP = R – Bonus AD: 40 – 70 =
Urgot (Nerf)
Armor per level: 5.45 =
League of Legends Equipment Balance 14.9
Nguyet Dao
Damage: 8%/4% maximum health =
Death dance
Add Pickaxe to AD formula: 55 = Heal based on bonus AD ratio: 50% =
Serrated Sword
Added Long Sword to recipe, cost unchanged Magic Resistance: 35 =
Malmortius's Mace of Thorns
Cost: 2800 = Recipe: Pickaxe and Longsword = Shield duration: 2.5 seconds = Lifesteal: 12% = Skill cooldown: 0 = Magic resistance: 50 = AD: 65 =
Shojin Spear
Gain up to 1 stack per unique skill every 1 second
Sterak Claw
Price: 3000 gold = Cooldown: 60 seconds =
Thien Ly Church
Cooldown time: 6 seconds = Health regeneration: 140% AD (+6% missing health) =