6 years after the launch of Lien Quan Mobile (LQMB) has been evolving day by day to “close” to the famous brother, King of Glory.
Continuation part 1 of the article about the evolution of LQMB in graphics, part 2 of the article Game4V will introduce readers to the change of LQMB in gameplay and plot on the way of “chasing” the famous brother VGVD.
Gameplay:
Corresponding to the graphics upgrades, LQMB also received a drastic change in gameplay through each small upgrade from the time of launch until now. But the most memorable is definitely still the two major changes that coincide with the time of graphics upgrade 3.0 and 4.0. Readers need to understand that gameplay is not only related to the balance of power when the match takes place, but it also includes other things such as the plot mission system, ingame rewards, the variety of the system. generals, minimaps…
In the 3.0 update, LQMB received a huge change that affected the game’s meta forever with the appearance of the Badges system. According to the reviewer, despite having many scandals when it debuted because of “borrowing” the idea of League of Legends, the Badges are the turning point that helps LQMB to become less and less the shadow of the famous brother VGVD. VGVD itself does not have this system until now).
Badges have made many champions emerge as “hot picks” (Required choice in ranked matches) but also made many champions because it leads to a serious nerf, and then disappears from the ranked arena. class. Violet probably became a “popular” name quickly when Badge was released, then received a lot of waves in the power ups and downs. Following Badge – LQMB continuously released champions that are not related to VGVD to gradually shape the unique character of the game’s general inventory, which can be mentioned as: Bright, Allain, Thorne, Sinestrea, Dextra or AOI…
When playing VGVD, when going to the jungle, players will experience the mini game every time they are about to eat one of the two big monster targets: Lord and Tyrant. Both of these monsters have an annoying knock-up combo that deals true damage, if you’re not careful your team can be completely wiped out if you don’t choose the right time to fight them. (The whole team was knocked up then the enemy team flooded into the wombo combo) – Say no more than each solo Lord or Tyrant, but you can use a few unique skills to disable the knocking, making VGVD players feel The feeling is very good, but for new players, it is not only hands-on but also stimulating (feeling that you have a new program to do it).
Before the 4.0 update, both Caesar and dragons in LQMB were really “gentle” no matter what stage you eat them, still have a control effect that deals damage but is not as powerful as the “boss” of the Glorious King. After being upgraded in appearance, LQMB’s monster duo’s lair was somewhat more dangerous, was knocked out when attacked for a long time, although it still felt “easier” than VGVD, but This is really a bright spot in the gameplay change coming from Timi Studio after 5 years of game release.
Similar to Badges, this change of Timi Studio has made a big change in the LQMB meta, especially for the jungler. Their role in the “age of 4.0” became more pronounced, thanks to them the team was able to deploy different positions after winning the buff from Caesar, the teamfights in the game appeared more in the game. late game stage. Instead of catching odd, pushing lanes unconsciously, because just letting the enemy team summon Caesar at the stage after 15 minutes, you have a very high risk of failure. Game4V considers this to be the second “wonder” of Timi Studio in changing gameplay after Badge, when it affects the habits of LQMB players, who like to catch odd, farm KDA, now they are forced to fight less individual, build a team play if you don’t want your match history to have only one red color.
In order to strengthen the player’s ability to fight better in each match, Timi has released a series of upgrades in terms of damage indicator display, improved experience when players manipulate hands, and display of champion models. when standing in the corner of the terrain, optimize the minimap for as much convenience as possible (You can ping quickly on the minimap, the minimap will also guide players to move to the right road…) – Every detail The smallest has been and is being improved every day with a single purpose: “Helping players fight better”. If only in terms of information display in the game, it can be said that LQMB is completely comparable to the current number 1 MOBA game on the VGVD phone platform.
Story system:
Referring to the plot of LQMB, many MOBA fans will sneer like the way football fans laugh when it comes to Man City or PSG having a tradition. But few people understand, both the tradition and the plot, if you want to have it, you have to create it, if you don’t do anything, it will forever be 0. Lucky for LQMB fans when Timi Studio’s game development team is the type of person Positive, hardworking. So they gave birth to the chronicle of Athanor – the first “Seed” in opening the story universe of Lien Quan Mobile.
Of course, its starting point is “quite alum” if you compare it with the universe of the former god of League of Legends or the senior VGVD himself. As the writer mentioned, if you do nothing, it will always be 0, so releasing the Athanor continent map and combining it with a series of new champion launch events, to introduce Athanor until now of Timi Studio is not completely meaningless. Up to the present time, if we look back, we will see, LQMB has its own lands, new champions are also planned to belong to factions according to the plot, the costumes they wear are also the same, the generals have The unsuitable design of the plot is gradually “overhauled” to reveal its own characteristics that Omega is the most obvious example.
The way to promote the plot of VGVD is also applied by Timi Studio LQMB. Specifically, when clicking on the ranked battle interface, there will be an additional interface related to new generals for you to learn, of course there will be gifts included. This is a very smart way of doing the game developer, because without statistics, everyone knows that there is no interface that MOBA players visit more than the ranked game interface.
However, if you have to compare, the way to build or promote the plot of VGVD is at the top of the MOBA game world today, it is no longer a plot but has elevated it to a national culture. The writer will show a “simple” example to prove that the last comment is genuine, without extra words, nor praise, it is simply the truth: “When I want to make a page costume for the general Genghis Khan – Tencent’s design team had to ask his descendant’s permission, when Genghis Khan’s descendant refused to create the image that Tencent provided they decided to stop making the costume immediately .”
VGVD is actually doing culture, their characters and general designs are closely related to the history and myths that China has. The gap between real and virtual seems to blur with this approach. Most importantly, we can’t go to Ryze or Tulen’s descendants to ask them for suggestions on costume design… But Tencent can, because the descendants of Cao Cao, Zhuge Liang are real. Needless to say, VGVD is representing Chinese culture in the virtual world, it carries the cultural power of a nation of billions of people.
Returning to LQMB, although only inheriting about 10% of VGVD’s “force” in the way of plot building, but this was a success with LQMB because from the beginning the orientation of the two games was different. Because of the difference, LQMB has had its own direction when continuously collaborating with popular Anime/manga brands such as: Kimetsu No Yaiba, One Punch man, Bleach… If not strong in building the main plot, maybe thicken game content through cooperation, both promote the game, have quality costumes and increase revenue. A lot of League of Legends fans looked down on LQMB when they launched their first music skin line called WaVe at the end of 2021, but if not. When will LQMB have its first virtual music group for its costume universe? Waiting for League of Legends to close?
Conclude:
LQMB still has countless unreasonable points, it is the result of massive upgrades during the past 3 years to compete with rivals as well as catch up with the elder VGVD. It can be mentioned as the imbalance in gameplay editing through champion rework, when the champion comes back, in addition to having a good appearance, most of them lose the strengths of the old champion. As for the new champion, due to being released too quickly in the style of “running KPI” (as quantity priority), many champions quickly fell into oblivion.
Next is the “invisible” sanctioning system that makes the situation of map hacking and dirty buffs public, even many fanpages also organize livestreams to advertise hack maps and then sell them directly to those in need. Finally, the cost to own the costumes is really high, although the overall level of their quality is not really superior to rival games like Wild Rift or Onmyouji Arena. The way to sell costumes through events is full of luck, buyers have to use money to compensate for their luck if they are unlucky. This is annoying for VIPs who have been with LQMB for a long time, because in addition to playing for a long time, spending a lot of money they also do not receive any outstanding incentives when buying new items.
Timi Studio is doing a great job to make LQMB more and more evolved in terms of graphics and game content, but they need to solve serious problems related to gameplay balance. If not, it could become a lethal dose of LQMB in the future. Because after all, no matter how beautiful a game is, it needs to be played well and see a chance to win, especially for the MOBA genre that is more competitive than losing.
See more: Lien Quan Mobile and the successful ‘puberty’ journey, approaching the level of the world’s MOBA ‘king’ (Part 1)