Tactical 2 Vel’Koz is a fun and strange type of strategy, suitable when dealing with the Teamfight Tactics season 8 that depends on a single mainstay.
In TCL Season 8, Danger is a special Tribe that doesn’t have any active effects. In return, the Danger generals have very strong skills (compared to generals of the same rank) and the basic stats are also better.
Danger generals will therefore be able to let players unleash their creativity and experience new types of tactics by finding ways to incorporate them into their squad. Today, let’s learn about the strategy 2 Vel’Koz 2 Vel’Koz has just been devised by the gaming community:
Basically, this strategy lies in taking advantage of Vel’Koz’s skills to lock the carry to death when entering the fight and thereby minimizing the maximum damage to his team as possible, stabilizing in round 4 afterwards. rush 9 in round 5 to play 5 money/Dangerous cards.
Accordingly, the trick for 2 Vel’Koz not to overlap is to let one have an energy pawn (use the first move on the carry), one holds a full AP (use the move immediately after the first skill). Thus, the key carry of the enemy in the last round will both be locked for 4 seconds, and have to take a lot of damage, in the case of no defense (Haunted Stun or Alchemy Towel) will suddenly die right away. .
However, to avoid the case where the enemy squad is locked to death, Riot Games has put in place a small restriction mechanism for Ve’Koz – that is, after the first use of the skill, he will choose the target he just caused. the most damage in the match up to that time, which means the carry cannot be locked continuously. Therefore, they need as much damage for 2 Vel’Koz as possible to take out the carry on the first use.
Initially, one of the formations that are suitable for this strategy is the Mascot + Super Beast, but you can rotate it any way according to the tank + carry AP formula behind it.
To start the strategy, the player needs to level 7 at 4-1 with enough gold to roll 2 Vel’Koz + tanks with 4 Mascots or Rammus + Cho’Gath. The reason for choosing Cho’Gath is because his skills can also spread to the rear if left clever, so the damage from 2 Vel’Koz + Cho’Gath is also just enough to finish off the enemy carry.
Lately, players can consider rerolling 3 stars Vel’Koz/Cho’Gath if possible, or else sell champions holding AP and switch to Fiddlesticks.
If not, just leave 2 Vel’Koz and let the multi-use formation as follows Aphelios (will take the extra physical damage from the market round and use the Gravity gun to support the team), Moderkaiser reduces the magic resistance of the whole enemy’s table:
In general, the 2 Vel’Koz strategy is a funny and strange type of strategy, suitable when dealing with a squad that relies too much on a single main force. However, you have to be a bit flexible in the late game to switch cards when necessary to win the final victory.