After the Kindom Battle craze in 2017, this year, Mario + Rabbids: Sparks of Hope once again proves that Ubisoft is not only famous without pieces when they can still make quality games.
The first thing you feel when you return to the mushroom kingdom in Mario + Rabbids: Sparks of Hope is strangeness. Although both games are strategy games with a bit of RPG elements, Spark of Hope has a quite different gameplay compared to its predecessor, sometimes I even thought I was playing a game. completely new. You will no longer see the tangled map that obscures your view every time you fight and solve puzzles. Instead, you will be taken by Mario + Rabbids: Sparks of Hope to many different worlds where stupid rabbits live. These worlds are full of life, challenges, humor, and secrets to uncover through puzzles (some of which remind me of Captain Toad). The reason Mario and his friends have to travel through these worlds is to stop an entity named Cursa, who is plotting to cover the whole galaxy with Darkmess matter, sounds like alum, but it has the ability to the ability to warp spacetime. Every time our group of friends touches this matter, it will be transported to new worlds. These worlds, besides being designed with a variety of contexts, puzzles and many things to discover, are also a place to fight against invaders. In terms of personal feelings, in this new part, the game seems to be easier when it is not too strict in moving, and it also provides quite a long time to complete the task, creating conditions for the game to reach more gamers.
In Mario + Rabbids: Sparks of Hope our characters can move almost freely in battles, because now they are not limited to cells as before, but instead are range, range. attack. You will often have to control the character to move a lot to be able to perform team jumps to bring a certain advantage. Most of the characters in the game can only jump once, but you can still use these characters to perform actions that don’t require action bars such as bombing, puzzles, etc. This inadvertently creates more levels. A certain depth into the gameplay makes you have to dig through the entire map before the end of a turn. To make the game more attractive, now 9 characters in the game all possess an exclusive weapon with extremely hegemonic abilities. Mario with two blasters can attack twice at once. Rabbid Luigi can hit multiple targets thanks to the weapon’s ability to bounce back and forth between different enemies. The new character Edge can attack twice in a straight line thanks to his super big, super giant sword. Besides weapons, the characters also have unique skills, but this is probably what Ubisoft does not do best in this game when some skills are too weak while some are too strong. The most obvious comparison is Rabbid Peach and Peach when the rabbit’s heal skill is inferior to the Real girl’s protection skill in all aspects. There are many other additions that make the gameplay of Mario + Rabbids: Sparks of Hope interesting, but perhaps my favorite is still Spark, which helps you to own powerful special effects. If you know how to use it properly, even in the most difficult mode Spark will still give you many advantages, because when you first enter the game, you can already deal a large amount of damage to them. Of course, this requires you to know how to combine Sparks correctly. However, after having enjoyed discovering many different ways to use Spark, I suddenly realized that the game had become too easy. Even without abusing Spark, the battles in Mario + Rabbids: Sparks of Hope rarely require us to brainstorm, play over and over again to find a new direction. But as mentioned above, easier means the game will reach more people, so I had to let it go.
Good gameplay, good plot, how is the image and sound of Mario + Rabbids: Sparks of Hope? The game image has improved a lot, the characters are drawn more sharply, showing their personality the first time we see it. Colors are bright but not too bright. Visual effects, lighting are excellent, fully showing the function. As for the sound, you should never let the music from the menu fool you, behind the music of this game is the person who breathed life into Banjo-Kazooie, Super Mario RPG, and Ori and the Blind Forest, so except for this one. The annoying sound of the Beep-O comes out, I often have to connect the Switch to external speakers to be able to enjoy everything to the fullest.