Video game documentary maker Noclip has released an hour-long cutscene of ‘Ravenholm’, a canceled Half-Life game developed by Arkane Studios.
The developer most famous for the Dishonored series of games and most recently Deathloop is said to have created the entire plot, setting and characters of Half-Life for free, Ravenholm, but was canceled before it was canceled. they are perfected. Documented as part of a broader documentary on Arkane’s history, the gameplay sequences below were not originally created with the intention of serving the fan community.
Noclip’s Danny O’Dwyer said: “The demo you’re about to see was assembled near the end of development to try and show Valve the progress the team at Arkane have made in their game development experience. me. “But it’s important to understand that everything you’re about to watch is from an unfinished game, which means a lot is going to be missing and even much of the content here still isn’t presented clearly and fully. enough, so elements like art, animation, gameplay, level design, even voice acting, are still incomplete.”
The in-game intro is interspersed with key context and additional information was provided to Noclip by Arkane Lyon art director Sebastien Mitton, who worked on the project. Half-Life Alyx, the latest installment in the series during almost 13 years of silence, was unexpectedly released in March 2020 exclusively for PC-based VR hardware. The Half-Life: Alyx review called the shooter “a great return to Half-Life, and the virtual reality experience is essential if you have the space and equipment to play it”.
In an interview with 1 NEWS last year, Valve co-founder and CEO Gabe Newell confirmed that the company has more games in development and they want to create more single-player experiences. However, he declined to reveal any more themes from games like Half-Life and Portal when asked if there was a chance of sequels being developed.
“I’ve had success not talking about those things for a long time, and I hope to continue not talking about them until they are moot,” Newell said. “Then we will move on to a new set of questions. “The good thing is that by not answering those questions, I prevent the community from asking new questions that are equally difficult to answer.” What do you think if one day Valve and Arkane Studios join hands to perfect this game?