Valorant updated a new feature, so that players will not have to repeat the map in the last 5 matches.
Valorant players have long wanted Riot Games to allow them to choose a map to play similar to CS: GO, but Riot Games did not want that. They want competition and fairness to be on top, that’s why all opinions about choosing a map to compete are rejected by the Valorant department.
Since the game’s launch, so far Valorant has all 8 maps (including 7 competition maps and 1 practice map): Ascent, Bind, Breeze, Fracture, Haven, Icebox, Split and The Range. Every time a match is started, the system will randomly select 1 of the 7 maps above for players to participate in. However, in the time since its launch, many reports have been sent that the randomly selected map scale is repeated a lot.
Of course, Valorant development will not let this happen. They have developed another random map selection system called “deterministic map system”, which roughly translates to “deterministic map system”, the goal of this system is to increase the variety of maps that players play. will have to meet. This system was rolled out to all servers on March 4th.
So, how does this system work?
Deterministic map system will work according to the following principles:
– First, the system will look through the history of the last 5 matches in the same mode and remove which maps the player has played more than 2 times, then the less played maps will be selected. random.
– Second, if all maps are removed by the rule of playing twice, this system will remove all and randomly select from 7 maps.
As such, Valorant players will no longer have to repeat the map for many consecutive matches. However, this system is still being perfected and in the future, it will further improve the map iteration situation.
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