The thought that the rush to level and all in strong generals had disappeared with the Dragon God, but it was repeated in the Teamfight Tactics season 8 with 5 gold and Danger generals.
Throughout seasons 7 – 7.5, the idea that the appearance of the God Dragon will make the squads focus on full Tribe/Type become popular. And encourage diverse gameplay that does not overlap with each player choosing a Dragon God and developing a squad based on it.
But the truth is contrary to the imagination, from the mid-season update to the end of season 7 the Tu Long lineup has always been the dominant meta. With the powerful gameplay from the Dragon God effects and their buggy skills, there are too few options in the meta that can stand against it.
In the late game, there are always at least 4 houses that will try to play Dragon God and the meta only revolves around who successfully rushes 8 and can roll out the main Dragon God to 2 stars first.
In season 8, the thought that Riot Games realized that the gameplay was based on strong champions without needing to activate too many Attributes too annoying (by removing Tinh Anh, Giants, and Dragon Gods recently) but revealed Tribes/Systems. Danger and 5 gold champions really have too annoying skills.
Accordingly, in season 8, the skills of 5 gold and Danger generals bring too much damage and control, and are also versatile. Fiddlesticks, Janna, Leona, or even Urgot can all be combined into many different types of formations and still be useful.
For example, Fiddlesticks – with a wide-area panic skill, it has a very good ability to pull the back line to discharge skills, even when paired with Moderkaiser, it is even stronger when this champion’s skills are not until the end. 70% magic resistance of the entire enemy squad.
Aurelion Sol is also an object that makes many gamers complain when it can be said that the Aurelion Sol + shield lineup is one of the strongest squads when gamers test at the PBE server, and can completely carry you into the game. top 4 easy if possible 2 stars soon.
Besides, the appearance of Hero Upgrades makes players focus on reroll gameplay more and thereby makes the game tempo relax. And that gives players with a full 5 Danger gold squad more time to level up and roll the necessary champions.
However, there is currently a consolation point that the Hero Upgrades open up many types of reroll formations that are quite buggy, thereby allowing gamers to snowball early and somewhat limit the gameplay to level up to full 5. gold on.
To sum it up, the story of champions with superior strength in the Arena of Truth revolves around whether your dignity is red or not in order to have the necessary 2 hero stars to win. Perhaps we have absolutely no way to change this feature because it is one of the main factors that make the Arena of Truth attractive – red and black like gambling.