The fact that an online game has a short “life expectancy” is not too surprising at the present time, especially in the context that more and more games in the style of “instant noodles” are emerging in the world. recently. And indeed, a game publisher also has countless reasons to close his “brainchild”. However, sometimes there are stories that surprise everyone like the difficult handling phase of the War Policy Three Kingdoms game publisher below.
The game being mentioned in the story
Games related to the theme of the Three Kingdoms always have a great attraction for the gaming community in many parts of the world. In Japan, everything is similar and that is also the reason why War Policy Three Kingdoms did not take too long to gather a large loyal fan base. However, it was quite surprising that on April 25, the publisher of this game suddenly announced to completely shut down his brainchild, with the reason that the server encountered a serious error that could not be fixed.
War Policy Three Kingdoms announced to close the game because the server error could not be fixed
Obviously, the server error comes from the publisher’s negligence, but the people who suffer the most in this story are none other than the gamers of War Policy Three Kingdoms. Despite the fact that NPH has also announced that it will refund those who have stolen their wallets and recharged the game, this still causes a lot of anger for the gaming community. Quite a few opinions that the reason given by this NPH is not convincing. However, fans of War Policy Three Kingdoms should probably still feel lucky, especially when compared to gamers of Hero, a game that also closed not too long ago.
Another Japanese game, Hero also closed not long ago
And the reason that NPH Hero gave is that the entire game production process, from things like planning, design, operation to script production, is done by only one employee. And since this employee was overloaded after that, the game also had to be suspended according to his inspiration. This reason is extremely specific, but it is clearly difficult to make gamers feel satisfied.