Damage State announces its first-person shooter title, Scathe, set in a hellish labyrinth for solo or co-op play.
As the gap between indie titles and AAA products narrows, many small development teams are seeing their work supported by major publishers and launched on official platforms. The latest example of this is Scathe, a first-person shooter that focuses on challenge, speed, and ammunition mechanics. Scathe was developed in the UK by Damage State, a team of just three former AAA game developers. However, the trailer has impressive graphics and engaging gameplay in a recent trailer, with a playable demo coming soon to PC users.
A spooky and murky atmosphere is the setting for Scathe, providing the horrors of evil that await brave players. The developers explain that the player will take control of Scathe, “The Executioner of Hell’s legions… and must prove your worth by exploring an intricately crafted, ever-present maze. The devil is in every corner.” A combination of platforming, quick thinking, and memorization will be required to dodge bullets or damage sources fired at the player while using their weapons to eliminate waves of youkai. Thanks to the trailer’s reveal of “big guns and even bigger demons”, the game offers smooth gameplay mechanics to upgrade weapons like in Deep Rock Galactic.
Bullet hell games are rarely combined with other genres, but Scathe was developed to combine the two in a suitable way with alternative gameplay similar to arcade shooters. The adaptive gameplay is balanced with heavy artillery that encourages players to explore further, with a range of pistols, assault rifles, sabers and crossbows, all with extra firepower attachments. Around the maze can take different paths in each new playthrough to uncover more secrets, items, etc. Players will also be able to create custom mazes as well as face a multitude of enemies. to hone your skills.
Scathe will also include single-player and co-op modes with up to three people participating in combat at any time. This comes with an interesting trade-off as all three also share the same number of kills, which is meant to keep teammates and players alert in the face of ever-greater challenges. With such a precise mix of genres and mechanics, many fans are eager to experience the full version of the game and test their mettle against the difficult mazes inside. Interested players were able to add the game to a wishlist on Steam and gain access to a playable demo at Steam Next Fest from February 21 to 28.
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