After a period of people “raising turtles”, fishing to drag games up to 40 minutes, now Riot has made moves to push the game speed to extremely high in version 12.14.
As Riot announced, 12.14 will be the version with the last major changes until the end of the season, so the League of Legends meta will begin to enter a stable trajectory, let’s find out with Game4v and analyze the update to see which champions benefit from this tweak.
I. SP Buff will disappear?
The era of dominance of team-protecting supports has lasted throughout the summer, which can be mentioned as Renata Glasc – the number 1 support champion patch 12.13, Yuumi or Seraphine are also extreme champions. strong, besides Nami or Lulu also proved to be extremely powerful when assembled into the right lineups. The consequence of this is that professional League of Legends matches are longer than before, teams compete to choose buff supports that tend to play safely, which means there will be a lack of fiery 2vs2 matches, champions This type of support is always easy to play but provides very high efficiency, when the amount of shields and healing they provide is too large. Realizing this problem, Riot decided to pave the way for tanker supports to open combat rotations. strong again at 12.14. The first is that nerfs hit specific buff supports Renata Glasc has 50 health and 2 basic AD, which is a rather fragile champion, this nerf will make the Boss Zaun lose the ability. With his very strong capital line, every move higher and higher now brings little benefit but much higher risk. With Seraphine, she is even more nerfed, both healing and shield are reduced by 30%, Seraphine-Ashe gameplay will be almost “extinct” from the Summoner Rift map.
Wizard equipment is also not immune to the tribulation called Riot, the passive Increases the healing power and shield of all equipment is reduced by 20%, making buff support generals not increase. buffs too quickly for a Tanker favorite like the Iron Solari Necklace. Tankers now have more opportunities to punish their opponent when he makes a mistake.
II. A variety of defensive tools “hit the hammer” With the Resist stat update, the number of kills in the early game has also been reduced significantly, especially in professional competition. In general, the amount of damage after the laning phase is very good. However, it’s quite difficult to create an overwhelming laning phase right now due to the strength of the defensive runes and health potions. To solve this situation, Riot decided to drastically reduce the early game healing effects to make it easier to take advantage of the lane.
In this patch 12.14, runes that provide resistance from the persistent rune will no longer be as effective after the laning phase. Most notably, Guardian – Super Gems are very popular with support generals, but if tank support can be easily changed through Aftershocks, then buff champions have no other choice. , either have to accept “living with the flood” or have to switch to more adventurous runes like Summon Aery.
In terms of summoner spells, Clash Smite – which was much more popular than Numb Smite, has now been nerfed to make it more balanced, encouraging players to think carefully in each match. This summoner’s damage reduction has been halved, making 1vs1 battles with the enemy jungler much easier. Exhaustion was also targeted in this patch as damage reduction changed from 40% to 35%, with this change Burning promises to be back as the preferred pick.
In addition, the gladiator meta on Solar Shield – Sword of Doom will probably no longer be seen in patch 12.14, the current damage only increases with health (something that Sword of Decline doesn’t provide) making this item become more “purely resistant”.III. Change the target
As mentioned, the early game in current tournaments is going a bit too slow due to the teams’ focus on the turtle farming meta. Players can completely aim to give up early game goals to achieve late game win conditions.
With Elemental Dragons, single dragon buffs currently have too little effect, and players will often just focus on dragon soul buffs instead of these single buffs. To make dragon buffs even more powerful, their value in this patch has been increased by almost 50% (and more with Wind Dragons). The dragon’s stats are also balanced in the direction of reducing damage and increasing resistance, forcing the jungler to call on teammates to quickly defeat this creature, while the opponent also has more time to react. subsequent dragon fights.
For the rest of the map, the Herald will also be enhanced by giving 200 gold. The second Summoning Herald’s extra health also increases the pressure of turrets.
IV. Notable champion changes
Wukong, Kayn, and Aatrox will trade their in-combat heal for a level-based health/heal, team fights now require these champions to be truly green. Pro-favorite champions like Gnar and Zeri were also nerfed to diversify picks and bans. With Captain Gangplank, the damage from Gunpowder Barrel is transferred to the Passive Test of Fire, forcing him to get closer to enemies if he wants to maximize damage.
Riot also has moves to increase the power of champions that are out of the meta for a long time like Leblanc, Jarvan IV, and Alistar. Hopefully these powerups will help them compete fairly against the cards that have been repeated throughout this season.
V. New outfit
Continuing the storyline of the Star Guardian skins line, 12.14 will expand on this much-loved anime costume universe. Here is the list of new outfits
Akali Star Guardian Quinn Star Guardian Nilah Star Guardian Taliyah Star Guardian Morgana Evil Woman Syndra Star Guardian – Brand Name
See also: League of Legends: Explaining the reason why Viego went to the Jungle to completely show the Wukong match