The information about the generals in the Arena of Truth season 8 is very necessary for gamers.
Thus, the Teamfight Tactics season 7 has ended and ceded to season 8 with the theme of Great War of the Monsters released to the Vietnamese server after days of being released on the PBE server. In addition to the information about the Tribe – System or the new Hero Core mechanism, the generals will be the focus when there are no Dragon Gods, now season 8 will return to normal. Let’s take a look at the 1 gold units that will appear this season.
will continue to appear in season 8.
will continue to appear in 2 consecutive seasons in the Arena of Truth before season 7 and now season 8, but perhaps gamers will be a bit disappointed because this unit has been reduced from 2 to only 1. .’s skill will be Focus Arrow when increasing Attention for the next 4 seconds, taking additional damage.
An extremely interesting champion in the Arena of Truth and can cause mutations thanks to his special skills to capture the opponent’s main force if they are not paying attention. But in this season 8, Blitzcrank no longer has Rocket Hand, but instead has an passive ability that creates an enhanced amount of armor around himself and reduces damage taken.
Skill (Fist Mushroom of Justice): Galio takes a step back and charges forward, knocking up the first enemy champion it hits. Galio and the nearest ally then gain a shield for 4 seconds.
Skill: Kayle’s next three attacks punish enemies, dealing 175% bonus damage to the primary target and spreading 175% magic damage within a 1 cell radius.
Skill: Lulu shoots a beam that deals damage to the first enemy hit and a portion of damage to the next enemy hit.
Skill: Lux fires a vortex of energy at random enemies and explodes dealing damage around them and reducing their damage by 40% ATK to champions in the center of the 4-second vortex.
Ability: Poppy grabs her shield to the furthest enemy and deals magic damage based on her armor. The shield will bounce back and give Poppy a shield.
Skill: Renekton awakens, dealing damage to basic attacks and dealing 5% of his maximum health as magic damage for 8 seconds.
Skill: Nasus slashes enemies with his staff dealing 200% AD and reducing enemy attack speed by 40% for 3 seconds.
Skill: Wukong spins the stick at will, dealing magic damage to enemies, and also gaining armor and magic resistance for 3 seconds based on the number of champions hit.
Skill: Talon jumps to the farthest enemy from the center of the board and stabs them, if the enemy is defeated Talon will heal.
Skill: Gankplank removes all crowd control effects on himself and fires a bullet that deals magic damage, reducing healing by 30% on enemies for 3 seconds.
Skill: Sylas swings chains around to heal and deal magic damage to nearby enemies.