One of Wild Rift’s most anticipated Wild Pass tickets has been released, with a reward of the Dream Conqueror Nasus skin exclusive to Riot’s game, along with a major meta change.
After a long wait, Wild Rift 3.2 update has been released – This is the update that many Wild Rift fans in Vietnam have been waiting for because it comes with the Wild Pass – Nasus the Dream Conqueror. When buying this ticket at the price of 990 Wild Cores (~200k), you will go straight to level 6 of the Wild Pass, along with 20% of the experience received when doing the mission of the ticket. If you have a lot of time, but little economy, you can choose the price of 590 Wild Cores (~ 120k) to buy a regular ticket, with more than 60 days limited, just play regularly 5 matches a day, you can unlock all Wild Pass version 3.2 bonus set.
Nasus’s brand new outfit
Some notable rewards when players purchase Wild Pass – Nasus Dream Conqueror tickets include:
Random Wild Pass Outfit Chest (Get it immediately after purchasing a regular or Premium ticket) – Upon activation you will randomly receive an Epic level skin (worth 990 Wild Cores).
Righteous Rage Kayle Icon.
Outfit Pose Selection Chest (x2).
Defeat Flag – Energy Burst (This flag will appear in Baron, Dragon or Enemy Turrets).
Olaf’s expression – “It’s okay”.
Kill Icon – “5 Minutes Before Midnight”
Profile frame – Power surges.
Avatar frame – Stunned Power.
Return – “It’s Snack Time”
Dream Thief Nasus Outfit (Available at level 50 Wild Pass).
There are also other normal parts after level 50 Wild Pass for those who have a lot of time, including expressions, outfit poses, etc. Besides the visual updates, Wild Rift also received a big change. About the meta with more than 6 types of new auxiliary gems, besides 2 super gems: Monster Hunter and Deadly Pace. Notably, the Monster Hunter is not available on League of Legends but it is exclusively for Wild Rift, this gem mechanism theoretically has a certain similarity with the Ready to Attack gem in the original game League of Legends. However, the Water Monster does true damage when it has 3 attacks and the enemy will not be weakened like the Ready to Strike gem that is the difference, but in terms of similarities, both need to be activated with an attack. 3rd hit to increase damage to enemy champions. Another notable change is that the damage from red buffs will be reduced to 50% against non-minions, which makes sense since junglers are now over-prioritizing red buffs to Speed up the clearing time.
Additionally, Smite damage will be increased from 10% to 15% to aid champions using magic power in the jungle. The last thing that Wild Rift gamers who love to go to the jungle need to pay attention is: Dragon and Rift Herald will appear 1 minute later than usual (5 minutes instead of 4 minutes like in the past). Also, the gold split on killing Rift Herald for nearby champions will be halved from 250 gold to 125 gold. According to Game4V this is a reasonable change, because in low ranked matches, most players will try to eat Rift Herald early to get gold, rather than care about where to drop it appropriately, usually The teams that dropped the Messenger were very careless and did not optimize the benefits it brought.
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