(Country) – Syndra is originally in the group of generals that attack early in the game, but will soon switch to a completely different style.
Surely most League of Legends players know Syndra and understand that Syndra is the strongest attack champion in the mid lane. Syndra is inherently strong early on with a short cooldown, strong control effects and the ultimate in favor of single-target attacks. Therefore, the Dark Queen proved to be ineffective in the late game compared to other mages, in return showing strength from the beginning.
Syndra is designed to match the style of attack
Therefore, Riot has changed Syndra on the test server (PBE) in a completely different direction, specifically as follows:
Passive – Ultimate
– Syndra picks up up to 120 shards through attacking enemy champions and leveling up. Debris strengthens the Syndra skill set.
– Syndra will restore 20-215 mana (based on level) when picking up debris from enemies. She can get shards from:
+ Deals damage (ST) to enemy champions with 2 abilities over 4 seconds, gaining (1/2/3 Shard at levels 1/11/18). 8 second cooldown per target.
+ Leveling up will get 5 Shards
+ Killing 1 vehicle unit will get 1 Shredder
– At 120 Fragments, Syndra will gain 15% of total ability power (SMPT).
Base Health: 593 => 563
Q – Shadow Orb
– Cooldown: 4 => 7 seconds
– Mana cost: 40/50/60/70/80 => 40/45/50/55/60
– Orb duration: 6 => 6.5 seconds
– 40 Fragments: Q ability stores up to 2 stacks (1 second cooldown between 2 casts)
W – Willpower
– Radius of influence: 400 => 450
– Can now cause the target to avoid being knocked down when picked up
60 Shards: Willpower deals bonus ST =15% (+1.5% per AP)
E – Sweep the Weak
ST: 85-265 (+60% AP) => 75-235 (+55% AP)
– Width of attack angle: 34 degrees => 56 degrees
– Cooldown: 18-14 => 15 seconds
– Stun: 1.5 seconds => 1.25 seconds
– 80 Debris: Scavenger of the Weak increases angle from 56 degrees to 84 degrees and slows by 70% for 1.25 seconds after stun.
R – Explosion of Power
– Increases skill cooldown for Shadow Orb (Q) by 10/20/30
– ST per orb: 90/140/190 (+20% AP) => 90/130/170 (+17 AP)
– 100 Shards: Instantly kills targets below 15% max health
The most special change of Syndra after this modification lies in the collection of Fragments. Because of this factor, players will feel that Syndra is weaker at the beginning of the game than before, making up for it later. Therefore, Syndra is changed from strong early game to strong mid game, but to carry a team like Viktor, Syndra will not be able to match.
To get to 40 Fragments, players will need to reach level 6 or 7, then stock up on 2 stacks of Q, making “Magician” easier. In addition, Willpower will now expand the range of effects, the move is also stronger if it reaches 60 Fragments, which means most players will max out W after Q.
As for Sweep the Weak (E), Syndra will now focus on crowd control. Players will be created a wider stun angle, even combined with a slow if they complete the mission. As for the ultimate, Syndra will depend a lot on this move. First, the ultimate increases the skill cooldown of Q, meaning Syndra will have to depend on level to increase strength. Unlike the previous version, Syndra now needs to be at level 6/11/16 to gradually strengthen her power. Although the power of each orb is weaker than before, if 100 Fragments are reached, the move immediately kills targets below 15% of maximum health, less worrying when confronting champions with defensive items.
Basically, Syndra after the change will have a completely different champion quality compared to before. Syndra now takes a long time to become strong, the lightning attack and strong in the laning phase are no longer available. There are certainly parameters to change in the near future, but overall, Syndra’s gameplay will be towards the 2-3 bigger equipment phase. Really this is a very great change of Syndra.