For longtime gamers, Halo is probably no longer a strange name because this is one of the immortal monuments of the shooter series. It has been more than 20 years since the first game: Halo: Combat Evolved was released, but the successor versions have always created a strong attraction and have a certain place in the hearts of fans. Up to now, part 6 of the main plot – Halo Infinite has been officially released after more than 6 years of waiting. The game has opened a new anecdote, continuing the vastness of the Halo universe and gradually bringing players to a full end of a journey that has spanned decades.
The plot follows the universe for hundreds of thousands of years
For gamers new to Halo, it is certainly not possible to understand the entire main plot content that 343 Industries builds overnight. However, like previous games, Halo Infinite still easily makes players feel clearly about an independent segment in the epic series spanning hundreds of thousands of years that Halo created.
The Guardians continue to appear in Halo Infinite.
Halo Infinite is set in the year 2560, following the events of season 5 – Halo: Guardians. After Cortana and allied AIs rebelled against the Precursor and other races in space, the United Nations Space Command (UNSC) took control of Forerunner’s ancient weapons known as Guardians to stop Cortana from conquering the galaxy. At the same time, Banished – an alliance of alien races led by Brute Atriox also joined forces to fight Cortana with the UNSC.
The protagonist of the Halo Series – Spartan John-117.
Throughout the game, players will be transformed into the familiar main character Master Chief John-117 – a super-military soldier of humanity. The player’s task will be to explore one of the seven universe-destroying weapons called Installation 07 (Zeta Halo). With the desire to disable Cortana, surely the journey that players experience will be full of difficulties and difficult challenges that no Halo game can bring so far.
Super graphics system
Halo Infinite was developed even before the launch of Xbox one X and completed 1 year after the Xbox Series X and S were released. Building on the brand new system called Slipspace, Halo Infinite marked an important leap in the development of individual gameplay that closely followed the exploration of a large open world.
Halo can be easily experienced on a cross-platform system.
It can be said that Halo Infinite deserves to be one of the best first-person shooter games of the past decade. This is the first game to move from linear designs to an open world format. Despite carrying a large scale, but the micro-level details such as Weapons, Architectures, Enemies… are built very meticulously and sophisticatedly, Players can easily zoom in. , zoomed out without ever feeling the context become sparse or opaque. Halo Infinite also builds on an overwhelming level of contrast in the hexagonal-structured surfaces. In addition, this is also the first game to bring a day/night time cycle in the entire Series.
The day / night lighting system is the factor that makes Halo Infinite so special in the games.
The reason is thanks to the Slipspace system that 343 Industries brings in this game. Slipspace has transitioned to a fully real-time lighting system with global illumination handled through the probe system. These probes contain light data sampled around the world allowing objects to appear indirect light, meaning the game can update the cycles in real time.
The character line is meticulously built and extremely detailed.
With the external elements, players can also easily realize that Halo’s map design is extremely well simulated. Constitutive elements such as volumetric fog, cloud motion, simulated lighting system have contributed to creating a realistic and vivid world. Finally, the character system is also one of the elements that build the reputation that Halo Infinite brings. From Grunts to Brutes and Elites… the monsters are all sketched based on the overall level of the model and the texture detail. In addition, animation and enemy response AI are also areas where Halo has always excelled, and Infinite has carried this tradition further into the present time.
Great, emotional soundtracks
Halo Infinite’s Soundtrack album was released on the Sportify platform.
If the graphics are the irreplaceable core, the sound system is the “pillar” to enhance the player’s experience when coming to Halo Infinite. Despite having a rough time after Marty O’Donnell – the main producer responsible for the sound of many previous Halo installments – left, 343 Industries has really brought Halo Infinite back to life in a complete style. all new. Specifically, it is the perfect combination of the trio Curtis Schweitzer – possessing long experience in the field of TV series and short films; Joel Corelitz – co-author who contributed to the sound of Death Stranding while writing The Unmple Swan and The Tomorrow Children; Gareth Coker – the man responsible for the famous Ori soundtracks in the legend.
Gameplay with maximum performance
Possessing a “heavy” graphics system, of course, the gameplay of Halo Infinite will also give players the most sublime experience that a shooting game can bring ever. For the original operating system which is Xbox, Halo Infinite is provided with the two most advanced modes on Microsoft’s console. With Quality mode, the recommended parameters should fluctuate around 60 fps. Meanwhile, the Performance mode targets 120 fps with a maximum resolution of 1440p. However, you also have the flexibility to drop to a minimum of below 1080p when your camera body gets too hot.
In the PC version, sometimes jerky, lag still occurs.
On PC, the game has a capacity of about 50GB when it first downloads. Of course, in the process of experiencing heavy games, there will be cases where the frame is reduced, or it leads to slight lag and jerkiness. Fortunately, Halo Infinite seems to be very unlikely to suffer from this condition. However, the game relies heavily on VRS application – a technique that effectively alters the amount of GPU power expended at different parts of the screen based on levels of complexity. This can lead to temporary anti-aliasing that causes movements to sometimes become blurry. So, one advice for gamers is to reduce the sharpness in the video menu to no more than 25 percent to create a clearer-looking image during the experience.
It can be said that Halo Infinite is not only a magical gift for fans of the Halo series after more than 6 years of waiting, but also a big bang for the development of the shooter series. first-person perspective for the next decade. Currently, the game costs 1.4 million VND for Campin mode. However, you can still try it for free with Multiplayer mode for the time being.