As is known, in the 2022 season, the change to the Teleport spell is one of the biggest changes and will almost certainly affect the gameplay of League of Legends. Specifically, the new Teleport spell won’t let players “tele” into wards or minions until after 14 minutes. So, with this change, how will the gameplay of League of Legends be affected?
New Teleport Magic
Players and top laners will now face two problems that need to be resolved. First, it’s the control of wave soldiers. Previously, top laners would pressurize by pushing the minion wave up, back to buy gear and heal/mana, then “tele” up the last surviving minion to hold the position. to push. When the minion turns are pushed continuously to the turret, in addition to causing the opponent to lose in terms of minion stats, it also creates an opportunity for the “tower dive” to go smoothly once the other lanes gank. It is from this, plus the fact that the top lane champions are quite strong (Irelia, Camille…) as well as the special items that have created a top wing style that lasts throughout the past many seasons of League of Legends.
Top lane or 2 AD carry (1 top 1 bot) is very hot in recent seasons
With the new Teleport, it will be harder for top laners to control the minion wave to their liking. However, for sides that are losing lane, this will limit the wave of constantly pushing minions and help players always have a safe space to retreat when necessary. Even wave minions that push turrets won’t be afraid of getting hit by “council” during the laning phase when no one can “tele” directly to minions or wards anymore.
The second thing, many people think that this will cause Top lane to lose connection with other lanes, but in fact, the 2-wing push style always requires gamers to both corner the opponent and keep their lane safe. . Therefore, winning or losing lane now will require gamers and players to play as much as they can, at least until the 15th minute of the match.
The very familiar top lane turret dive situation may now be gone
This will be the position least affected by the latest Teleport out of the 3 lanes. In fact, the position from the pool to the turret 1 mid lane is much shorter than the top lane. Not to mention, mid laners also tend to teleport straight into the tower, which is both safe and can guarantee wave of minions. And in ganks, the mid lanes usually move normally, or with some names like Twisted Fate or Ryze will cast the move and this has no effect on the new Teleport.
In some recent meta, midlaners often have to keep the wave of minions, farm and hold the enemy. Therefore, the new Teleport doesn’t make mid lanes stronger or weaker at all.
Champions like Ryze won’t be affected too much
This is the lane that benefits the most from the new Teleport change. Specifically, in the past ADCs and Support would have to worry about being put in a “burger” position when the jungles were ganking and warding in the small grass near the Rock Monsters. Or the other case is that they go too deep and have the enemy’s eyes in the river or in the small gap on either side of the road. With this new change, it will stop the Gunners pushing up high and suddenly coming back to meet opponents playing “family games”.
In addition, this will also help the gameplay around the ADC to really come back stronger than in the past. As you know, although there are still “200-year” ADCs like Aphelios, or hot picks like Jhin, most of the time teams still hit the upper wing. Both reduce the pressure on the ADC and let these positions be farmed. But now that other lanes can no longer cover the bot lane right from the early game, ADC players can have more peace of mind. And generals who have strong lane pressure or have a quick clean-up skill set like Draven, Caitlyn will get stronger and stronger.
Gunners will no longer worry about pushing soldiers up high to press the road when suddenly the enemy plays “family games” right around
Another reason could be that the “council hit” phase from the previous laning phase made the game go faster than expected. Many teams even consider it to have lost before the clock turns 15 minutes. Riot does not want this and changing Teleport is one of the factors that will help the matches last longer. .