Although only a 1 gold champion, Brand’s VIP effect is really strong in terms of damage. Specifically, when in VIP form, Brand will launch 2 orbs and make it much easier to activate the stun effect, dealing additional damage of Burned opponents from before. With only 20 max mana, Brand needs Blue Charm to be able to cast spells continuously and stun multiple enemies.
Brand can damage and stun enemies continuously while in VIP form
Because of this powerful VIP effect, you don’t have to activate the mage landmark to be too large for Brand to deal strong damage. The reason is because Brand’s stun effect itself has a very strong damage attached, so at the beginning of the game, just 2 Wizards is more than enough. Instead, you should use Scholars, Bodyguards to ensure abundant energy for the team and good resistance to make a barrier for Brand to launch as many moves as possible.
One of the big weaknesses of Draven in the past was that the range was only 3 cells and was easily countered by wide-area skills or Assassins. However, going to the Teamfight Tactics season 6.5, this weakness of Draven will be completely overcome when he has an infinite attack range if he has a VIP form. This makes it possible for Draven to stand in a position that is too safe to deal damage comfortably, as long as the frontline is “buffalo” enough.
Unlimited attack range and 50% armor penetration are the “extreme VIP” effects that the Elegant race gives Draven
Moreover, this effect also gives Draven 50% armor penetration so he is not dependent on Blue Bow like many other physical abilities. This allows Draven to hold items that increase attack, heal or other defensive effects without having to worry about the opponent having too much armor. The advice when playing VIP Draven is that stopping at 3 Elegant and 2 Challenging is enough, this unit itself already has a lot of damage so you need to prioritize tanky champions.
Needless to say, among the elegant generals, Zeri is probably the champion with the biggest difference in strength with and without a VIP. When not a VIP, Zeri is extremely weak because he needs to equip energy to activate skills continuously. This indirectly causes Zeri to lack a large amount of damage because he cannot hold all 3 items that increase damage or attack speed. This makes Zeri very easy to defeat if the opponent has a strong Assassin squad.
Zero with VIP effect will have the ability to “carry the team” extremely cool
Meanwhile, with Zeri in VIP form, she only needs to use the ability once, the effect will last until the end of the round without needing to cast the skill again. At that time, Zeri’s ability to deal damage through many targets is extremely strong and can carry you to victory easily. Basically, the squad with the main Zeri VIP is not too different from the team around Draven, the only difference is that instead of activating Challenge, you will get the Gunner effect.