Although it has a rather low value of 1 gold, Jarvan IV is the champion with the lowest rate of raising to a 3-star level in the Arena of Truth (except for 4 and 5 gold champions). The most obvious reason for this is that the squads using Jarvan IV do not play in a hyper-roll style to push cheap champions to 3 stars. For example, if the Attack – Recycling or Attack – Technology lineup is all geared towards the play of keeping gold and roll at level 8, the 1-gold unit like Jarvan IV almost never gets 3 stars.
Teams that use Jarvan IV without this unit spell get 3 stars
Moreover, even when used in the form of a hyper-roll formation, it is meaningless to push Jarvan IV to 3 stars when it only gives allies around 20% attack speed. In essence, raising a unit to 3 stars like that costs a lot of gold, so investing them in a support unit like Jarvan IV is quite “waste of money”. Of course, if the “tuning game” and Jarvan IV come out continuously to get 3 stars, don’t say it, but the advice is that you should not actively roll this champion in the current meta.
When mentioning this name, many people will immediately think of one of the worst champions in season 6 when the strength is weak but the resistance is also weak. As a Gladiator general, the normal attack animation is quite cumbersome, Illaoi is not suitable for holding damage items, so the amount of damage this unit causes is quite low. Even if you don’t play the Foreign Army team, many people are ready to sell Illaoi immediately when they have the duo Rek’Sai and Sejuani.
Maybe if I didn’t play Foreign Army, there wouldn’t be many gamers using Illaoi
In terms of stamina, Illaoi’s survivability is extremely low, especially in the mid and late game. The recovery of this unit is theoretically very high at 3-star level, but in practice it is countered too easily by items that provide Grievous Wounds. As a result, Illaoi became a weak general in terms of both damage and resistance, obviously no one would be foolish to roll this character up to 3 stars to “throw gold through the window”.
Basically, Kassadin is not a bad unit, even when placed in the right position, it can hard counter the opponent’s important unit. However, the effect of increasing the energy using this skill is the biggest reason that hinders gamers from rolling 3-star Kassadin. Basically, no matter what level, Kassadin’s skills increase the opponent’s mana using 50%. So gamers rarely invest gold in 3-star Kassadin because even if you level up, the effect will not be stronger.
Kassadin just need to increase 2 stars is more than enough
Moreover, the time of reroll of the Mutant squad does not allow Kassadin to get 3 stars because players need to focus gold to upgrade Cho’Gath or Malzahar. Obviously when at level 7, the roll rate of 1 gold champion is extremely low, so it is difficult for Kassadin to get 3 star level. For this reason, Kassadin has less than 7% chance of being raised to 3-star level.