The life cycle of online games is usually only a few years, but there are always a few “big trees” that exist from more than 20 years ago to this day.
The life cycle of a game is quite conceptually rich. It is often used to talk about the time when a game comes out, becomes popular and eventually no one touches it. Most people apply this to mobile games. Because mobile games rarely last too long. However, the online game market is really familiar with the concept of life cycle.
Elyon – Online game closed after release … 1 year
It’s not too hard to see an online game that is heavily promoted, and closed after a few years. Elyon is the latest example, having closed after just a year of launch. But in the midst of a jungle of “live today” games, there are still a few exceptions. Let’s learn about the top 10 longest-lived online games with Tin Game Channel
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The Realm (1996)
This can be seen as the premise of today’s MMORPG game genre. Born by Sierra On-Line on PC in 1996, The Realm is designed in the form of MUD (Multi-User Dungeon) graphics, the predecessor of MMO. The game possesses a new and different turn-based gameplay compared to other names. Unfortunately, The Realm was soon overshadowed by later juniors.
Seeing The Realm being surpassed by Ultima Online and EverQuest, Sierra decided to give up. Since then, The Realm has continuously passed through many different companies. In the end, it changed its name to The Realm Online, operated by Rat Labs. Thanks to the opening of the free-to-play server, many gamers later have easier access to the game. That has helped The Realm Online restore the player base to its peak.
Nexus: The Kingdom of the Winds (1996)
Coming from the land of kimchi, Nexus: The Kingdom of the Winds is a 2D manhwa style online game. The game was released in Korea under the name Baramue Nara, abbreviated as Baram. Developed by Nexon, The Kingdom of the Winds is like a test of the Western market. That experiment has created the game with intense vitality to this day.
The highlight of Nexus is its extremely deep and unique communication feature. In addition, it is the first online game to add a fourth character class. Later, the game became known primarily by the name NexusTK. The game has an extremely difficult guild formation mechanism. Since launch, only 19 Guilds have been created in Nexus TK. Today, the management of Nexus: The Kingdom of the Winds is mostly in the hands of the player.
As one of the earliest space shooter online games, SubSpace has a rather strange origin. It was developed in 1995 with the purpose of testing the latency of the Internet system of that time. However, its rather interesting experience has attracted attention from Virgin Interactive.
The company decided to bring this test version to improve into SubSpace. It has really revolutionized with extremely complex physics simulation gameplay. But it seems that that is why the game does not sell well. Fortunately, the number of gamers who have access to it love the game. This helps SubSpace maintain a steady player base.
Even when the main server closed, the fan-made server maintained SubSpace. Until 2015, SubSpace Continuum Released on Steam. This is the free version with the hope of helping new gamers get to know SubSpace. Unfortunately, there seems to be a situation where “old ghosts bully new ghosts” in the game.
Ultima Online (1997)
This is one of two games that made The Realm estranged. Made by Origin Systems, Ultima Online is still alive and well at the present time. The story events in the game are still taking place regularly. Updates are also released regularly.
Ultima Online released in 1997, famous for its first-person perspective and bloody PvP mechanics. From a single world, expansions are constantly being added. In particular, each world has its own set of rules for gamers. Ultima Online has also passed through many different publishers. By 2014, the game came back with Broadsword.
From here, the game begins to give a 14-day trial to new accounts. After 4 years, the feature changes to free forever. But free gamers will be more limited.
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Developed entirely in 2D and with a top-down perspective, Tibia is like a cross between The Realm and Ultima Online. The special thing is that it has never changed hands. ClipSoft is still the main management unit of Tibia. Looks simple, but Tibia possesses a complex gameplay system. It has greatly contributed to making the online role-playing genre famous in the gaming industry.
The difference of Tibia that it has no level limit. Players can fully plow up to level 999 and beyond. The developers don’t seem to have a problem with that either. There was once a door added to the game in 2005 that was only open to level 999 players. It wasn’t until 11 years later that the door opened for the first time. Today, Tibia is still updated with content every six months.
(To be continued…)
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