Recently, the online community is spreading the image of a male gamer who is exhausted due to excessive gaming. It is known that this guy appeared in a short video on TikTok in a state of exhaustion and lethargy, lying on a chair at an internet cafe, unable to perceive everything around him. The video owner – most likely also the owner of the internet shop – had to get a blanket to cover this guy for fear of catching a cold. All videos last less than 10 seconds, but that is more than enough to make viewers chill and panic about the problem of insatiable “plowing” of a large number of gamers today.
This gamer is making viewers shudder with his health condition.
Undeniably, video games have become an indispensable part of modern life. However, with the rapid development of the gaming industry, many worrying issues have also emerged, causing negative impacts on players regardless of age, gender… Most prominently, it is is the effect of “plowing” on the health of gamers.
According to recommendations, gamers should only play games for a maximum of 180 minutes/day and this seems to be deeply imprinted in the subconscious of many people. However, that much time still seems too little to actually be able to “do something”. Needless to say, the 8X and 9X generations, those who came of age during the boom of video games, often spend many hours a day playing games. Obviously, this not only affects the time spent working and studying but can also cause serious health problems.
The image of young people “plugged in” to the internet for a long time no longer seems too strange to the 8x and 9x generations.
It is important to know that sitting in one place playing games for a long time not only reduces the body's flexibility but can also cause problems with the spine, muscles and blood circulation…Read More Moreover, the habit of playing heavy games is often accompanied by an unhealthy lifestyle, including staying up late, eating unbalanced meals and lacking enough sleep, not to mention the direct psychological effects.
It can be seen that the guy in the video is a typical example of the harmful effects of this problem. Unlike the boom period, currently the awareness and accessibility of video games has grown and become more popular. Therefore, “farmers” like the above are appearing less and less, making the community subjective about the scary attraction that the game can create.
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