While Days Gone still has some problems, one of its most overlooked features deserves to be learned by many other games.
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While Days Gone received a solid enough Metacritic score of 71 and sold very well, the title won’t get a sequel. This news, combined with the PC release shortly after it was canceled, led to a lot of discussion in the gaming community. Lovers of the game were disappointed, while those who found it bland or repetitive were delighted to hear Bend was moving on to something else. Regardless of which side the player takes, however, one small feature from Days Gone deserves to be learned, and not just in Bend’s own projects.
Obviously, Days Gone has more than one thing going for it. The vehicle customization and variety of weapons are impressive, the zombies are unique and a suitable challenge to fight, and the camp members’ interactions with the Deacon are what the backstory is all about. Upcoming The Last of Us players should learn. However, all of these features will not work in every game like the Trophy tracking feature. For Trophy hunters, this feature makes a big difference, allowing them to stay on top of the game’s goals. Since all games with achievements track progress internally, it’s surprising that many studios haven’t followed in the footsteps of Days Gone yet.
As they explore the post-apocalyptic Oregon version of Days Gone, they’ll have to do a few things if they want to win the Platinum Trophy. These include completing the collection, destroying the rocks placed by the Anarchists, and repairing numerous vehicles. Retrieving items from corpses and drifting for a few minutes are other quests, and with many titles designed to take place over long periods of time over the course of the game, it’s not known if a single person will complete each mission. how far will be very difficult.
Luckily, Days Gone’s Trophy tracker ensures that players are always fully aware of their progress, up to date with every stone kicked over and every collectible item picked up. Making this information accessible is a great quality of life mechanism, although many people may not even realize it exists. Part of that could be because, for whatever reason, these tracking systems just pop up in games from time to time rather than evolving into an expected feature like the game mode. take a photo.
To be fair, the PlayStation 5’s Trophy system has made some significant improvements in this area, with a large number of games providing more detail on how far players have achieved their goals. However, not all games provide accurate details and those will sometimes have slightly misleading or incomplete statistics. For instance, players will only see a percentage of Merlin trials completed in Harry Potter: Hogwarts Legacy instead of the exact number needed to complete all of them. Days Gone, on the other hand, offers just that, letting players know exactly how many collectibles they need to get in the game when official title descriptions offer only 50% and 75% dubious.
While Days Gone’s inclusion of this feature is great, it can still be improved upon by other developers who include it in their games. Importantly to add is an option to pin specific trophies, similar to how Destiny 2 fans can keep track of certain quests and bonuses without having to go to the proper menu. For example, pinning the “Ghost of Farewell” Trophy to get 100 stealth kills directly to the Days Gone HUD can be a constant reminder for players to proceed with stealth kills whenever they have chance, with several other pinned titles allowing the player to track more than one thing at a time.
While this feature is ultimately just a small tap and a thoughtful gesture by Bend Studio, it deserves praise. Not having to leave the game and enter the trophies menu is great, as it makes the experience more seamless and ensures title hunters don’t have to stop immersing themselves while playing Days Gone. Concise information is also a big help.