According to market research firm NPD, US player spending on video game products fell by $1.78 billion.
Accordingly, video game spending in the US reached $12.35 billion in the most recent quarter, down 13% year-on-year. This result comes after both Microsoft and Sony, which reported a drop in gaming revenue as the pandemic passed.
Sony warned of poorer PlayStation business earlier this week as game software sales plummeted 26% year-over-year. Sony attributes this drop to a lack of major PlayStation titles this year compared to 2021, and less overall gaming time. Microsoft said Xbox hardware revenue 11 percent year-over-year in the most recent quarter was accompanied by a 6% drop in Xbox content and services revenue and a 7% drop in total game revenue.
Nintendo is expected to reportedly expect to sell 21 million Switch consoles for the fiscal year ending, down from 23.1 million the year before.
Although overall gaming spending fell markedly in the US market in the second quarter, the pre-registration segment was seen as “the only segment that delivered a positive profit,” according to NPD. This was shown in part by Sony launching an improved PlayStation Plus subscription towards the end of the quarter.
American gamers are often interested in games of which topic? That is also the issue discussed in the report. Specifically, European and American players are more interested in the theme of medieval empires and interstellar space, while China, Japan, and Korea are especially interested in the theme of the Three Kingdoms, and The zombie apocalypse has become a popular global topic.
According to NPD, hardware unit sales were led by Nintendo Switch in the second quarter. Meanwhile, the PS5 device generates the highest dollar sales. Mat Piscatella, games industry analyst at NPD, said that despite the drop in spending amid high inflation and after a period of massive growth, “user spending continues to trend higher than before. epidemic. However, unpredictable fluctuations and changes could take place impacting the market in different ways in the coming quarters.”
The newspaper also said that the US, China and Japan are the three highest grossing markets of 4X tactical mobile games. Among them, US 4X strategic mobile game revenue in the first quarter of 2022 amounted to US$650 million, surpassing the combined revenue of China and Japan. This shows the amazing ability to attract money in the United States.