Motive Studio is the right choice for EA’s upcoming Iron Man game, as the company has a history of creating some interesting flight mechanics.
Motive Studio is the right choice for EA’s upcoming Iron Man game, as the company has a history of creating some interesting flight mechanics.
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The new Iron Man game has officially been confirmed by EA to gamers, and although it’s only in pre-production at this point, things are already very promising for the upcoming superhero title. Developed by EA Motive Studio, the company behind 2023’s Dead Space Remake, this Iron Man game is a third-person single-player action-adventure title.
Of course there was some skepticism from the community as to whether EA should be the company that made Iron Man, as the failure of Anthem probably raised concerns with an EA game revolving around characters. highly mobile object in mech suit. Some people also have the notion that EA doesn’t handle its single-player titles as carefully as it does when it comes to multiplayer projects. However, EA has recently made an effort to inform gamers that it has a lot of single-player games in the pipeline, including Star Wars: Jedi Survivor and the upcoming Dead Space Remake, and that it will focus more on creating these amazing narrative experiences. While the Iron Man game is currently only in pre-production, it doesn’t seem like fans should worry too much about the future of the title as Motive Studio’s recent development history suggests they can create out a great Iron Man adaptation.
Iron Man can learn from Motive Studio’s Star Wars titles
Previously, EA Motive Studio worked on both Star Wars Battlefront 2 and Star Wars: Squadrons. While a galaxy far, far away may have nothing to do with Tony Stark, a look at the systems implemented in those Star Wars games shows what fans can expect from the Iron Man game. Upcoming. Star Wars: Squadrons and Star Wars Battlefront 2 both involve players flying around in TIE Fighters, X-Wings, and many other fast-paced vehicles. Star Wars: Squadrons in particular is built around the player taking control of the starfighter, and so Motive Studio had to get the flying mechanics right for those games.
With experience in creating fast-paced flight mechanics that allow players to dash through the air in calculated maneuvers and let players slow down a bit to shoot enemies, EA Motive Studio can bring ants to life. this knowledge into his work on Iron Man, giving players a movie-like experience of flying through the air. Also something the Iron Man game definitely needs to get right is how it handles the movement of the suit. If it feels too slow or slick, players won’t feel like they’re actually taking on the role of Iron Man.
In addition to the hope of getting flights in a stimulating Iron Man suit, another thing Motive Studio could take away from the Star Wars games is the combat mechanics. In both Star Wars: Squadrons and Star Wars Battlefront 2, the battle can be extremely chaotic, with lots of explosions and effects happening all at once. Even in the single-player experience, Motive Studio is able to use the chaotic nature of the action to the benefit of gameplay, plunging the player into intense battle scenes and requiring the player to attempt to escape them.
Dead Space mechanics can also be integrated in Iron Man
While there are certainly different tones and atmospheres between a Dead Space title and an Iron Man title, that doesn’t mean Motive Studio’s next game can’t influence Project Iron. Their man. Of course, it won’t be Tony Stark going up against any Necromorph, but the suit mechanics that Dead Space Remake uses can certainly be useful when designing another protagonist wearing a lot of metal armor like Iron Man. .
Dead Space Remake uses a new mechanic called the ALIVE system, which allows for a much more realistic rendition of Isaac Clarke. For example, his breathing will become faster in the face of stressful situations, and his movements will become slower to reflect his fatigue. These can make for some interesting mechanics in the Iron Man game, as players won’t always feel invincible while wearing the suit and it helps to reflect the person inside.
In addition, the ALIVE system put a great deal of emphasis on sound design, changing Isaac’s dialogue if he’s weak, fighting a Necromorph or seeing something along the way. Again, this can create some dynamic gameplay in the Iron Man game, as Tony can communicate differently with other characters depending on his situation. You can joke less, for example when you are in low health. A version of this system was included in Marvel’s Spider-Man, and it changed Peter’s lines if he was swinging or in the middle of a battle.
In addition to its recent game work, Motive Studio also has some experience with Marvel titles in particular. The development team for the new Iron Man game is being headed by Motive Studio Executive Producer Olivier Proulx, who previously worked on Marvel’s Guardians of the Galaxy. One of the biggest hits of 2021, Guardians of the Galaxy is a unique game from Marvel and one that Motive Studio’s Iron Man project should seek to emulate. While there are flying scenes in Marvel’s Guardians of the Galaxy, the features of that game that fans will likely want to see in the new Iron Man title are the humor and strong investment in the plot.
It’s possible that Proulx was put in charge of the Iron Man project to ensure that the game gets more of the benefits of Marvel’s Guardians of the Galaxy and not Marvel’s Avengers. Since the project is still in its early stages we won’t have any solid proof of that for a couple of years, but for those who can’t wait to get their hands on some games… different from Marvel, there’s a lot we can look forward to in this one. Also recently announced Marvel projects include the first game from Amy Hennig’s Skydance Studios, which shows that Black Panther and Captain America will collaborate in World War 2.