INTERNATIONAL_ The Korean Cultural Promotion Agency (KOCCA) released the latest gaming industry research report.
The document has made statements and authentic evidence about the working environment and related issues of employees working in the game industry in the land of kimchi. The report also notes the changes in the working environment of the Korean gaming industry in recent years.
Despite the impact of the epidemic, the survey was still conducted when surveying more than 200 large and small game companies and more than 1,000 game workers in different positions.
In terms of business size, 47.4% of surveyed companies have less than 5 employees, 35.4% have 5 to 49 employees, 7.5% have 50 to 99 employees, 6.5% have 100 to 299 employees and 3.2% have 300 or more employees.
The report shows that in 2021, the Korean game industry has improved in key indicators such as job security and working hours. But with the size of the company shrinking, the level of environmental improvement has decreased, even the phenomenon of “polarization”.
The overall stats have improved, but real problems still exist including the health of game staff. According to the document, more than 93% of employees experience health problems while working at game companies, mainly due to long hours working, related stress …
This survey shows that the overall indicators of the gaming industry’s working environment are improving, such as job stability, working hours, penetration rate of the work system. 52 hours, the salary debt ratio and other key indicators related to the working environment have improved.
This is due to society’s growing interest in the gaming industry’s working environment, the introduction of the 52-hour work week system, and Related reports investigate the gaming industry’s working environment. All walks of life are paying attention to employee health in the gaming industry.”
From actual statistics, the average weekly working hours of game employees in 2021 decreased from 46.5 hours per week to 41.3 hours in 2019, which is a decrease of about 5 hours. In addition, the proportion of people working more than 52 hours per week also decreased significantly from 15.4% in 2019 to 0.9% in 2020 and 0.5% in 2021.
However, there are still many practical issues that cannot be fully reflected in the report. For example, the health problems of game practitioners are still serious.
According to the survey, 93.6% of people think they have health problems and 88.8% of workers think that their health problems are directly related to work. This shows that efforts still need to be made to improve the health of employees.
The system of game making companies in kimchi is gradually improving the working quality and office environment for its employees.